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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-06 19:29:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-06 19:36:47 +0300 |
commit | 48ddb2b98a5d9f77d5589afd137019dc85f1e460 (patch) | |
tree | 11ce871bf547dc713e925f08b5ff47a9281bcf9d /source/blender/draw/intern/draw_common.c | |
parent | 1c3f953565cefd7d59499e0ea99c3fea5890357f (diff) |
Armature: Fix bone axes not using bone color.
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index b2b25410ce4..dc54c4e722f 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -452,7 +452,7 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass) DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_axes, pass, DRW_cache_bone_arrows_get(), - g_formats.instance_bone_outline); + g_formats.instance_color); DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2); return grp; |