diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 13:10:10 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-05-18 13:13:19 +0300 |
commit | 5dd9e172669e3cd0e018091fd37eb091daf0d6ee (patch) | |
tree | 85d30d57553946b00ade255f5ccbc6caeb5bd60a /source/blender/draw/intern/draw_common.c | |
parent | 23f256b24bed34bb25d1d66ec9ba0726f7a71659 (diff) |
DwM: Armature: Cleanup envelope bone code a bit.
Mainly adding 'wire' suffix to wire/distance drawing func and shader.
Also, match wire vertex shader behavior with solid one regarding
head/tail only drawing (i.e. alwas expect head bone mat, never tail one,
and assume that if a radius is negative, then we only draw on the other
end of the bone).
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index d99b20d5ff3..6d6df8dc6f4 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -293,9 +293,9 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance_bone_envelope(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) { - GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE); + GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE); DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom); DRW_shgroup_attrib_float(grp, "InstanceModelMatrix", 16); |