diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 11:41:25 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-05-26 12:05:23 +0300 |
commit | 6ebcf98943ee4a65b7d05be822fa99f7876d5036 (patch) | |
tree | bf2d40a48b9d6ec27933553669ba871127a9b86b /source/blender/draw/intern/draw_common.c | |
parent | 3e3f6754b4ec828b5d970766bc336fcad2990e64 (diff) |
Cleanup: whitespace, long lines, duplicate include
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 156 |
1 files changed, 83 insertions, 73 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index c2b00a74dac..11e04306143 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -224,8 +224,8 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass) GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR); DRW_shgroup_instance_format(g_formats.dynlines_color, { - {"pos" , DRW_ATTRIB_FLOAT, 3}, - {"color" , DRW_ATTRIB_FLOAT, 4} + {"pos", DRW_ATTRIB_FLOAT, 3}, + {"color", DRW_ATTRIB_FLOAT, 4} }); DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color); @@ -288,7 +288,7 @@ DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Gwn_Batch *g DRW_shgroup_instance_format(g_formats.instance_screenspace, { {"world_pos", DRW_ATTRIB_FLOAT, 3}, - {"color" , DRW_ATTRIB_FLOAT, 3} + {"color", DRW_ATTRIB_FLOAT, 3} }); DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screenspace); @@ -307,7 +307,7 @@ DRWShadingGroup *shgroup_instance_solid(DRWPass *pass, struct Gwn_Batch *geom) DRW_shgroup_instance_format(g_formats.instance_color, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"color" , DRW_ATTRIB_FLOAT, 4} + {"color", DRW_ATTRIB_FLOAT, 4} }); DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color); @@ -322,7 +322,7 @@ DRWShadingGroup *shgroup_instance_wire(DRWPass *pass, struct Gwn_Batch *geom) DRW_shgroup_instance_format(g_formats.instance_color, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"color" , DRW_ATTRIB_FLOAT, 4} + {"color", DRW_ATTRIB_FLOAT, 4} }); DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color); @@ -335,8 +335,8 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Gwn_Batch GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED); DRW_shgroup_instance_format(g_formats.instance_screen_aligned, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"size" , DRW_ATTRIB_FLOAT, 1}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"size", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -351,8 +351,8 @@ DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Gwn_Batch *ge GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS); DRW_shgroup_instance_format(g_formats.instance_screen_aligned, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"size" , DRW_ATTRIB_FLOAT, 1}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"size", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -367,8 +367,8 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Gwn_Batch *geom) GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE); DRW_shgroup_instance_format(g_formats.instance_scaled, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"size" , DRW_ATTRIB_FLOAT, 3}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"size", DRW_ATTRIB_FLOAT, 3}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -382,8 +382,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom) GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); DRW_shgroup_instance_format(g_formats.instance_sized, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"size" , DRW_ATTRIB_FLOAT, 1}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"size", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -397,8 +397,8 @@ DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct Gwn_Batch *geom, GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE); DRW_shgroup_instance_format(g_formats.instance_outline, { - {"callId" , DRW_ATTRIB_INT, 1}, - {"size" , DRW_ATTRIB_FLOAT, 1}, + {"callId", DRW_ATTRIB_INT, 1}, + {"size", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -413,10 +413,10 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom) GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA); DRW_shgroup_instance_format(g_formats.instance_camera, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"corners" , DRW_ATTRIB_FLOAT, 8}, - {"depth" , DRW_ATTRIB_FLOAT, 1}, - {"tria" , DRW_ATTRIB_FLOAT, 4}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"corners", DRW_ATTRIB_FLOAT, 8}, + {"depth", DRW_ATTRIB_FLOAT, 1}, + {"tria", DRW_ATTRIB_FLOAT, 4}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -431,9 +431,9 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Gwn_Batch static float point_size = 4.0f; DRW_shgroup_instance_format(g_formats.instance_distance_lines, { - {"color" , DRW_ATTRIB_FLOAT, 3}, - {"start" , DRW_ATTRIB_FLOAT, 1}, - {"end" , DRW_ATTRIB_FLOAT, 1}, + {"color", DRW_ATTRIB_FLOAT, 3}, + {"start", DRW_ATTRIB_FLOAT, 1}, + {"end", DRW_ATTRIB_FLOAT, 1}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -450,7 +450,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom) static const int False = false; DRW_shgroup_instance_format(g_formats.instance_spot, { - {"color" , DRW_ATTRIB_FLOAT, 3}, + {"color", DRW_ATTRIB_FLOAT, 3}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); @@ -472,12 +472,13 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass) DRW_shgroup_instance_format(g_formats.instance_color, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"color" , DRW_ATTRIB_FLOAT, 4} + {"color", DRW_ATTRIB_FLOAT, 4} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_axes, - pass, DRW_cache_bone_arrows_get(), - g_formats.instance_color); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_axes, + pass, DRW_cache_bone_arrows_get(), + g_formats.instance_color); DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2); return grp; @@ -492,15 +493,16 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass) } DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, { - {"headSphere" , DRW_ATTRIB_FLOAT, 4}, - {"tailSphere" , DRW_ATTRIB_FLOAT, 4}, - {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4}, - {"xAxis" , DRW_ATTRIB_FLOAT, 3} + {"headSphere", DRW_ATTRIB_FLOAT, 4}, + {"tailSphere", DRW_ATTRIB_FLOAT, 4}, + {"outlineColorSize", DRW_ATTRIB_FLOAT, 4}, + {"xAxis", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_outline, - pass, DRW_cache_bone_envelope_outline_get(), - g_formats.instance_bone_envelope_outline); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_envelope_outline, + pass, DRW_cache_bone_envelope_outline_get(), + g_formats.instance_bone_envelope_outline); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); return grp; @@ -515,14 +517,15 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass) } DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, { - {"headSphere" , DRW_ATTRIB_FLOAT, 4}, - {"tailSphere" , DRW_ATTRIB_FLOAT, 4}, - {"xAxis" , DRW_ATTRIB_FLOAT, 3} + {"headSphere", DRW_ATTRIB_FLOAT, 4}, + {"tailSphere", DRW_ATTRIB_FLOAT, 4}, + {"xAxis", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_distance, - pass, DRW_cache_bone_envelope_solid_get(), - g_formats.instance_bone_envelope_distance); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_envelope_distance, + pass, DRW_cache_bone_envelope_solid_get(), + g_formats.instance_bone_envelope_distance); return grp; } @@ -536,16 +539,17 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass) } DRW_shgroup_instance_format(g_formats.instance_bone_envelope, { - {"headSphere" , DRW_ATTRIB_FLOAT, 4}, - {"tailSphere" , DRW_ATTRIB_FLOAT, 4}, - {"boneColor" , DRW_ATTRIB_FLOAT, 3}, - {"stateColor" , DRW_ATTRIB_FLOAT, 3}, - {"xAxis" , DRW_ATTRIB_FLOAT, 3} + {"headSphere", DRW_ATTRIB_FLOAT, 4}, + {"tailSphere", DRW_ATTRIB_FLOAT, 4}, + {"boneColor", DRW_ATTRIB_FLOAT, 3}, + {"stateColor", DRW_ATTRIB_FLOAT, 3}, + {"xAxis", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope, - pass, DRW_cache_bone_envelope_solid_get(), - g_formats.instance_bone_envelope); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_envelope, + pass, DRW_cache_bone_envelope_solid_get(), + g_formats.instance_bone_envelope); return grp; } @@ -559,14 +563,15 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass) } DRW_shgroup_instance_format(g_formats.instance_mball_handles, { - {"ScaleTranslationMatrix" , DRW_ATTRIB_FLOAT, 12}, - {"radius" , DRW_ATTRIB_FLOAT, 1}, - {"color" , DRW_ATTRIB_FLOAT, 3} + {"ScaleTranslationMatrix", DRW_ATTRIB_FLOAT, 12}, + {"radius", DRW_ATTRIB_FLOAT, 1}, + {"color", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.mball_handles, pass, - DRW_cache_screenspace_circle_get(), - g_formats.instance_mball_handles); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.mball_handles, pass, + DRW_cache_screenspace_circle_get(), + g_formats.instance_mball_handles); DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2); return grp; @@ -585,11 +590,12 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B DRW_shgroup_instance_format(g_formats.instance_bone_outline, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4} + {"outlineColorSize", DRW_ATTRIB_FLOAT, 4} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_outline, - pass, geom, g_formats.instance_bone_outline); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.shape_outline, + pass, geom, g_formats.instance_bone_outline); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); return grp; @@ -605,12 +611,13 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct Gwn_Bat DRW_shgroup_instance_format(g_formats.instance_bone, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"boneColor" , DRW_ATTRIB_FLOAT, 3}, - {"stateColor" , DRW_ATTRIB_FLOAT, 3} + {"boneColor", DRW_ATTRIB_FLOAT, 3}, + {"stateColor", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_solid, - pass, geom, g_formats.instance_bone); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.shape_solid, + pass, geom, g_formats.instance_bone); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); return grp; @@ -626,12 +633,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass) DRW_shgroup_instance_format(g_formats.instance_bone, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"boneColor" , DRW_ATTRIB_FLOAT, 3}, - {"stateColor" , DRW_ATTRIB_FLOAT, 3} + {"boneColor", DRW_ATTRIB_FLOAT, 3}, + {"stateColor", DRW_ATTRIB_FLOAT, 3} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere, - pass, DRW_cache_bone_point_get(), g_formats.instance_bone); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_sphere, + pass, DRW_cache_bone_point_get(), g_formats.instance_bone); return grp; } @@ -646,12 +654,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass) DRW_shgroup_instance_format(g_formats.instance_bone_outline, { {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, - {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4} + {"outlineColorSize", DRW_ATTRIB_FLOAT, 4} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere_outline, - pass, DRW_cache_bone_point_wire_outline_get(), - g_formats.instance_bone_outline); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_sphere_outline, + pass, DRW_cache_bone_point_wire_outline_get(), + g_formats.instance_bone_outline); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); return grp; @@ -667,16 +676,17 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass) DRW_shgroup_instance_format(g_formats.instance_bone_stick, { {"boneStart", DRW_ATTRIB_FLOAT, 3}, - {"boneEnd" , DRW_ATTRIB_FLOAT, 3}, + {"boneEnd", DRW_ATTRIB_FLOAT, 3}, {"wireColor", DRW_ATTRIB_FLOAT, 4}, /* TODO port theses to uchar color */ {"boneColor", DRW_ATTRIB_FLOAT, 4}, {"headColor", DRW_ATTRIB_FLOAT, 4}, {"tailColor", DRW_ATTRIB_FLOAT, 4} }); - DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_stick, - pass, DRW_cache_bone_stick_get(), - g_formats.instance_bone_stick); + DRWShadingGroup *grp = DRW_shgroup_instance_create( + g_shaders.bone_stick, + pass, DRW_cache_bone_stick_get(), + g_formats.instance_bone_stick); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); return grp; |