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authorCampbell Barton <ideasman42@gmail.com>2018-05-26 11:41:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-26 12:05:23 +0300
commit6ebcf98943ee4a65b7d05be822fa99f7876d5036 (patch)
treebf2d40a48b9d6ec27933553669ba871127a9b86b /source/blender/draw/intern/draw_common.c
parent3e3f6754b4ec828b5d970766bc336fcad2990e64 (diff)
Cleanup: whitespace, long lines, duplicate include
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c156
1 files changed, 83 insertions, 73 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index c2b00a74dac..11e04306143 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -224,8 +224,8 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass)
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_FLAT_COLOR);
DRW_shgroup_instance_format(g_formats.dynlines_color, {
- {"pos" , DRW_ATTRIB_FLOAT, 3},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"pos", DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_line_batch_create_with_format(sh, pass, g_formats.dynlines_color);
@@ -288,7 +288,7 @@ DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Gwn_Batch *g
DRW_shgroup_instance_format(g_formats.instance_screenspace, {
{"world_pos", DRW_ATTRIB_FLOAT, 3},
- {"color" , DRW_ATTRIB_FLOAT, 3}
+ {"color", DRW_ATTRIB_FLOAT, 3}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_screenspace);
@@ -307,7 +307,7 @@ DRWShadingGroup *shgroup_instance_solid(DRWPass *pass, struct Gwn_Batch *geom)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
@@ -322,7 +322,7 @@ DRWShadingGroup *shgroup_instance_wire(DRWPass *pass, struct Gwn_Batch *geom)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom, g_formats.instance_color);
@@ -335,8 +335,8 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Gwn_Batch
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED);
DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -351,8 +351,8 @@ DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Gwn_Batch *ge
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
DRW_shgroup_instance_format(g_formats.instance_screen_aligned, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -367,8 +367,8 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE);
DRW_shgroup_instance_format(g_formats.instance_scaled, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -382,8 +382,8 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_sized, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -397,8 +397,8 @@ DRWShadingGroup *shgroup_instance_outline(DRWPass *pass, struct Gwn_Batch *geom,
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_ID_VARIYING_SIZE);
DRW_shgroup_instance_format(g_formats.instance_outline, {
- {"callId" , DRW_ATTRIB_INT, 1},
- {"size" , DRW_ATTRIB_FLOAT, 1},
+ {"callId", DRW_ATTRIB_INT, 1},
+ {"size", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -413,10 +413,10 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom)
GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA);
DRW_shgroup_instance_format(g_formats.instance_camera, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"corners" , DRW_ATTRIB_FLOAT, 8},
- {"depth" , DRW_ATTRIB_FLOAT, 1},
- {"tria" , DRW_ATTRIB_FLOAT, 4},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"corners", DRW_ATTRIB_FLOAT, 8},
+ {"depth", DRW_ATTRIB_FLOAT, 1},
+ {"tria", DRW_ATTRIB_FLOAT, 4},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -431,9 +431,9 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Gwn_Batch
static float point_size = 4.0f;
DRW_shgroup_instance_format(g_formats.instance_distance_lines, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
- {"start" , DRW_ATTRIB_FLOAT, 1},
- {"end" , DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3},
+ {"start", DRW_ATTRIB_FLOAT, 1},
+ {"end", DRW_ATTRIB_FLOAT, 1},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -450,7 +450,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom)
static const int False = false;
DRW_shgroup_instance_format(g_formats.instance_spot, {
- {"color" , DRW_ATTRIB_FLOAT, 3},
+ {"color", DRW_ATTRIB_FLOAT, 3},
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}
});
@@ -472,12 +472,13 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_color, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"color" , DRW_ATTRIB_FLOAT, 4}
+ {"color", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_axes,
- pass, DRW_cache_bone_arrows_get(),
- g_formats.instance_color);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_axes,
+ pass, DRW_cache_bone_arrows_get(),
+ g_formats.instance_color);
DRW_shgroup_uniform_vec3(grp, "screenVecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
@@ -492,15 +493,16 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_outline,
- pass, DRW_cache_bone_envelope_outline_get(),
- g_formats.instance_bone_envelope_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope_outline,
+ pass, DRW_cache_bone_envelope_outline_get(),
+ g_formats.instance_bone_envelope_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -515,14 +517,15 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope_distance,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope_distance);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope_distance,
+ pass, DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope_distance);
return grp;
}
@@ -536,16 +539,17 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
- {"headSphere" , DRW_ATTRIB_FLOAT, 4},
- {"tailSphere" , DRW_ATTRIB_FLOAT, 4},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3},
- {"xAxis" , DRW_ATTRIB_FLOAT, 3}
+ {"headSphere", DRW_ATTRIB_FLOAT, 4},
+ {"tailSphere", DRW_ATTRIB_FLOAT, 4},
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3},
+ {"xAxis", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_envelope,
- pass, DRW_cache_bone_envelope_solid_get(),
- g_formats.instance_bone_envelope);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_envelope,
+ pass, DRW_cache_bone_envelope_solid_get(),
+ g_formats.instance_bone_envelope);
return grp;
}
@@ -559,14 +563,15 @@ DRWShadingGroup *shgroup_instance_mball_handles(DRWPass *pass)
}
DRW_shgroup_instance_format(g_formats.instance_mball_handles, {
- {"ScaleTranslationMatrix" , DRW_ATTRIB_FLOAT, 12},
- {"radius" , DRW_ATTRIB_FLOAT, 1},
- {"color" , DRW_ATTRIB_FLOAT, 3}
+ {"ScaleTranslationMatrix", DRW_ATTRIB_FLOAT, 12},
+ {"radius", DRW_ATTRIB_FLOAT, 1},
+ {"color", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.mball_handles, pass,
- DRW_cache_screenspace_circle_get(),
- g_formats.instance_mball_handles);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.mball_handles, pass,
+ DRW_cache_screenspace_circle_get(),
+ g_formats.instance_mball_handles);
DRW_shgroup_uniform_vec3(grp, "screen_vecs[0]", DRW_viewport_screenvecs_get(), 2);
return grp;
@@ -585,11 +590,12 @@ DRWShadingGroup *shgroup_instance_bone_shape_outline(DRWPass *pass, struct Gwn_B
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4}
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_outline,
- pass, geom, g_formats.instance_bone_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.shape_outline,
+ pass, geom, g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -605,12 +611,13 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(DRWPass *pass, struct Gwn_Bat
DRW_shgroup_instance_format(g_formats.instance_bone, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3}
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.shape_solid,
- pass, geom, g_formats.instance_bone);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.shape_solid,
+ pass, geom, g_formats.instance_bone);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -626,12 +633,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"boneColor" , DRW_ATTRIB_FLOAT, 3},
- {"stateColor" , DRW_ATTRIB_FLOAT, 3}
+ {"boneColor", DRW_ATTRIB_FLOAT, 3},
+ {"stateColor", DRW_ATTRIB_FLOAT, 3}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere,
- pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_sphere,
+ pass, DRW_cache_bone_point_get(), g_formats.instance_bone);
return grp;
}
@@ -646,12 +654,13 @@ DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone_outline, {
{"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16},
- {"outlineColorSize" , DRW_ATTRIB_FLOAT, 4}
+ {"outlineColorSize", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_sphere_outline,
- pass, DRW_cache_bone_point_wire_outline_get(),
- g_formats.instance_bone_outline);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_sphere_outline,
+ pass, DRW_cache_bone_point_wire_outline_get(),
+ g_formats.instance_bone_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;
@@ -667,16 +676,17 @@ DRWShadingGroup *shgroup_instance_bone_stick(DRWPass *pass)
DRW_shgroup_instance_format(g_formats.instance_bone_stick, {
{"boneStart", DRW_ATTRIB_FLOAT, 3},
- {"boneEnd" , DRW_ATTRIB_FLOAT, 3},
+ {"boneEnd", DRW_ATTRIB_FLOAT, 3},
{"wireColor", DRW_ATTRIB_FLOAT, 4}, /* TODO port theses to uchar color */
{"boneColor", DRW_ATTRIB_FLOAT, 4},
{"headColor", DRW_ATTRIB_FLOAT, 4},
{"tailColor", DRW_ATTRIB_FLOAT, 4}
});
- DRWShadingGroup *grp = DRW_shgroup_instance_create(g_shaders.bone_stick,
- pass, DRW_cache_bone_stick_get(),
- g_formats.instance_bone_stick);
+ DRWShadingGroup *grp = DRW_shgroup_instance_create(
+ g_shaders.bone_stick,
+ pass, DRW_cache_bone_stick_get(),
+ g_formats.instance_bone_stick);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
return grp;