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authorCampbell Barton <ideasman42@gmail.com>2019-03-16 10:01:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-16 10:26:16 +0300
commitc55fb58e8a4f1fd34d24deeed3a86b32e819d677 (patch)
tree1dc15258b9777e08cb3fc7805c00f60662c424d4 /source/blender/draw/intern/draw_common.c
parent6aebb5a4d5f5c0866263b8507dbed460f60ba64f (diff)
DRW: support clipping for envelope armature draw type
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r--source/blender/draw/intern/draw_common.c55
1 files changed, 35 insertions, 20 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 9a7f69c5e58..b5141fa0af1 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -625,13 +625,16 @@ DRWShadingGroup *shgroup_instance_bone_axes(DRWPass *pass)
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope_outline == NULL) {
- sh_data->bone_envelope_outline = DRW_shader_create(
- datatoc_armature_envelope_outline_vert_glsl, NULL,
- datatoc_gpu_shader_flat_color_frag_glsl, NULL);
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope_outline = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_outline_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_flat_color_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_outline, {
@@ -646,17 +649,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_outline(DRWPass *pass)
pass, DRW_cache_bone_envelope_outline_get(),
g_formats.instance_bone_envelope_outline);
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
+DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope_distance == NULL) {
- sh_data->bone_envelope_distance = DRW_shader_create(
- datatoc_armature_envelope_solid_vert_glsl, NULL,
- datatoc_armature_envelope_distance_frag_glsl, NULL);
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope_distance = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_envelope_distance_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope_distance, {
@@ -669,17 +677,22 @@ DRWShadingGroup *shgroup_instance_bone_envelope_distance(DRWPass *pass)
sh_data->bone_envelope_distance,
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope_distance);
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
-DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp)
+DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_envelope == NULL) {
- sh_data->bone_envelope = DRW_shader_create(
- datatoc_armature_envelope_solid_vert_glsl, NULL,
- datatoc_armature_envelope_solid_frag_glsl, "#define SMOOTH_ENVELOPE\n");
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
+ sh_data->bone_envelope = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_armature_envelope_solid_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_armature_envelope_solid_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
}
DRW_shgroup_instance_format(g_formats.instance_bone_envelope, {
@@ -695,7 +708,9 @@ DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, bool transp
pass, DRW_cache_bone_envelope_solid_get(),
g_formats.instance_bone_envelope);
DRW_shgroup_uniform_float_copy(grp, "alpha", transp ? 0.6f : 1.0f);
-
+ if (sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_shgroup_world_clip_planes_from_rv3d(grp, DRW_context_state_get()->rv3d);
+ }
return grp;
}
@@ -789,7 +804,7 @@ DRWShadingGroup *shgroup_instance_bone_shape_solid(
DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_sphere == NULL) {
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_sphere = GPU_shader_create_from_arrays({
@@ -818,7 +833,7 @@ DRWShadingGroup *shgroup_instance_bone_sphere_solid(DRWPass *pass, bool transp,
DRWShadingGroup *shgroup_instance_bone_sphere_outline(DRWPass *pass, eGPUShaderConfig sh_cfg)
{
- COMMON_Shaders *sh_data = &g_shaders[GPU_SHADER_CFG_DEFAULT];
+ COMMON_Shaders *sh_data = &g_shaders[sh_cfg];
if (sh_data->bone_sphere_outline == NULL) {
const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[sh_cfg];
sh_data->bone_sphere_outline = GPU_shader_create_from_arrays({