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authorDalai Felinto <dfelinto@gmail.com>2017-05-03 17:34:28 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-03 19:06:47 +0300
commit673e6fc535793ddb4858231d19ebc35c6a7b4d7c (patch)
treec6a0deb3bbdaa8a937c9fd2dfc932cd8f729efa9 /source/blender/draw/intern/draw_common.h
parent3bf31c6d234537e2207fc71b1ef016f800803ca9 (diff)
Draw Manager: Bring pose bones to the pose engine
Note: We should test if the armature is the "armature modifier" parent of the object. If any good samaritan feels like tackling this, the function to change is: DRW_pose_mode_armature
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 6dbf7cba417..d1af67fcdfd 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -118,4 +118,8 @@ void DRW_shgroup_armature_edit(
struct Object *ob, struct DRWPass *pass_bone_solid,
struct DRWPass *pass_bone_wire, struct DRWShadingGroup *shgrp_relationship_lines);
+/* pose_mode.c */
+bool DRW_pose_mode_armature(
+ struct Object *ob, struct Object *active_ob);
+
#endif /* __DRAW_COMMON__ */