diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-26 07:00:03 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-26 07:49:14 +0300 |
commit | 77b66a96663c8e995160cc07287ccfea0e1a2b9b (patch) | |
tree | 5fb1d18486bb975e97e8814f79b2af0917eda1e9 /source/blender/draw/intern/draw_common.h | |
parent | 9b40da94a3e354265c692579f47a8f294e3b8196 (diff) |
DRW: support clipping for empty object
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 2190db8bf31..3beab5fe7bb 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -149,10 +149,10 @@ struct DRWShadingGroup *shgroup_instance_screenspace(struct DRWPass *pass, struc struct DRWShadingGroup *shgroup_instance_solid(struct DRWPass *pass, struct GPUBatch *geom); struct DRWShadingGroup *shgroup_instance_wire(struct DRWPass *pass, struct GPUBatch *geom); struct DRWShadingGroup *shgroup_instance_screen_aligned(struct DRWPass *pass, struct GPUBatch *geom); -struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom); -struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom); -struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom); -struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom); +struct DRWShadingGroup *shgroup_instance_empty_axes(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot); +struct DRWShadingGroup *shgroup_instance_scaled(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot); +struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot); +struct DRWShadingGroup *shgroup_instance_alpha(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot); struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct GPUBatch *geom, int *baseid); struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct GPUBatch *geom, eDRW_ShaderSlot shader_slot); struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct GPUBatch *geom); |