diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:09:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:09:27 +0300 |
commit | 7f40d553f90358c5383100f4f5b5e2410dcd7369 (patch) | |
tree | dab3bd1aa664ea46101fa0e68de171e92fb0ff53 /source/blender/draw/intern/draw_common.h | |
parent | c7768bcf4b116aa515890feed2f3019a2d9c55f4 (diff) |
Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals,
avoids adding extern to each file.
Connection between `ts` and `globals_ubo` wasn't obvious,
now called `G_draw.block` & `G_draw.block_ubo`.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 01cc4a0f205..fa2dac94828 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -204,4 +204,18 @@ void DRW_hair_free(void); bool DRW_pose_mode_armature( struct Object *ob, struct Object *active_ob); +/* draw_common.c */ +struct DRW_Global { + /** If needed, contains all global/Theme colors + * Add needed theme colors / values to DRW_globals_update() and update UBO + * Not needed for constant color. */ + GlobalsUboStorage block; + /** Define "globalsBlock" uniform for 'block'. */ + struct GPUUniformBuffer *block_ubo; + + struct GPUTexture *ramp; + struct GPUTexture *weight_ramp; +}; +extern struct DRW_Global G_draw; + #endif /* __DRAW_COMMON_H__ */ |