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authorCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
commit7f40d553f90358c5383100f4f5b5e2410dcd7369 (patch)
treedab3bd1aa664ea46101fa0e68de171e92fb0ff53 /source/blender/draw/intern/draw_common.h
parentc7768bcf4b116aa515890feed2f3019a2d9c55f4 (diff)
Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals, avoids adding extern to each file. Connection between `ts` and `globals_ubo` wasn't obvious, now called `G_draw.block` & `G_draw.block_ubo`.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 01cc4a0f205..fa2dac94828 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -204,4 +204,18 @@ void DRW_hair_free(void);
bool DRW_pose_mode_armature(
struct Object *ob, struct Object *active_ob);
+/* draw_common.c */
+struct DRW_Global {
+ /** If needed, contains all global/Theme colors
+ * Add needed theme colors / values to DRW_globals_update() and update UBO
+ * Not needed for constant color. */
+ GlobalsUboStorage block;
+ /** Define "globalsBlock" uniform for 'block'. */
+ struct GPUUniformBuffer *block_ubo;
+
+ struct GPUTexture *ramp;
+ struct GPUTexture *weight_ramp;
+};
+extern struct DRW_Global G_draw;
+
#endif /* __DRAW_COMMON_H__ */