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authorHarley Acheson <harley.acheson@gmail.com>2019-12-07 19:16:45 +0300
committerHarley Acheson <harley.acheson@gmail.com>2019-12-07 19:16:45 +0300
commit9c1134015c34ff19f3ff27c89321c019c67904b8 (patch)
tree0d1c5734282ad7f8d15e4d5261fba4a4edde7c15 /source/blender/draw/intern/draw_common.h
parent958d0d4236b1cfa600a7f36f6bdc51fdd0d98a97 (diff)
UI: Custom Face Orientation Colors
Adds theme settings to allow change of front and back faces of the Face Orientation overlay Differential Revision: https://developer.blender.org/D6262 Reviewed by Jeroen Bakker
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index bffb3ad5a1d..a486eb6ba77 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -34,7 +34,7 @@ struct ParticleSystem;
struct ViewLayer;
#define UBO_FIRST_COLOR colorWire
-#define UBO_LAST_COLOR colorGridAxisZ
+#define UBO_LAST_COLOR colorFaceFront
/* Used as ubo but colors can be directly referenced as well */
/* Keep in sync with: common_globals_lib.glsl (globalsBlock) */
@@ -109,6 +109,9 @@ typedef struct GlobalsUboStorage {
float colorGridAxisY[4];
float colorGridAxisZ[4];
+ float colorFaceBack[4];
+ float colorFaceFront[4];
+
/* NOTE! Put all color before UBO_LAST_COLOR */
float screenVecs[2][4]; /* padded as vec4 */
float sizeViewport[2], sizeViewportInv[2]; /* packed as vec4 in glsl */