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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/intern/draw_common.h | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 24d3b7fa7b6..5818d84a7af 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -177,6 +177,11 @@ struct DRWShadingGroup *DRW_shgroup_hair_create(struct Object *object, struct DRWPass *hair_pass, struct GPUShader *shader); +struct DRWShadingGroup *DRW_shgroup_hair_create_sub(struct Object *object, + struct ParticleSystem *psys, + struct ModifierData *md, + struct DRWShadingGroup *shgrp); + struct DRWShadingGroup *DRW_shgroup_material_hair_create(struct Object *object, struct ParticleSystem *psys, struct ModifierData *md, |