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authorClément Foucault <foucault.clem@gmail.com>2022-06-07 19:32:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-06-07 19:32:34 +0300
commit627d42cd566d0800e1cd00cb8b81aec45667a0d5 (patch)
treed6ee1052b1f28ad57994e7ff1532b23c96f17977 /source/blender/draw/intern/draw_common.h
parentec493d79fa7d8f6885d31cae8f3d0cac47604a3c (diff)
parentb568f445a52f22dcef57fed8b613d3a2dc2c7c22 (diff)
Merge branch 'blender-v3.2-release'
# Conflicts: # source/blender/draw/engines/eevee/shaders/volumetric_vert.glsl
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index b6b0c94f4bf..d31c98e0dee 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -93,7 +93,7 @@ void DRW_curves_free(void);
/**
* Add attributes bindings of volume grids to an existing shading group.
* No draw call is added so the caller can decide how to use the data.
- * \return nullptr if there is something to draw.
+ * \return nullptr if there is nothing to draw.
*/
struct DRWShadingGroup *DRW_shgroup_volume_create_sub(struct Scene *scene,
struct Object *ob,