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author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-09-25 19:19:59 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2018-09-27 17:33:33 +0300 |
commit | 3da46a8d8df26d6fe5b9289ae7ebfe01f1deeda8 (patch) | |
tree | e752806eb0db2c61f4592435a1173439ef534cbb /source/blender/draw/intern/draw_common.h | |
parent | 6791d95b1db8a2419b9534e95ea7c73c1cb4ff62 (diff) |
Implement a new dedicated weight painting shader.
Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.
In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.
Reviewers: campbellbarton, fclem
Differential Revision: https://developer.blender.org/D3675
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 2640451a889..a7de7fdeafa 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -57,6 +57,8 @@ typedef struct GlobalsUboStorage { float colorEmpty[4]; float colorVertex[4]; float colorVertexSelect[4]; + float colorVertexUnreferenced[4]; + float colorVertexMissingData[4]; float colorEditMeshActive[4]; float colorEdgeSelect[4]; float colorEdgeSeam[4]; |