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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:51:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | 817cf2a317388b8bfc29ddf27a49b0628eb8e1ab (patch) | |
tree | ba91e9fbe5ed957d05634de1f0df514d2b4d91ad /source/blender/draw/intern/draw_common.h | |
parent | b2188d631a81972f38548a333757eb21ddd784b0 (diff) |
Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits.
This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index fe781e2cc9a..0acd68dcd5d 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -115,13 +115,14 @@ struct DRWShadingGroup *shgroup_instance_outline(struct DRWPass *pass, struct Gw struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Gwn_Batch *geom); struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Gwn_Batch *geom); struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Gwn_Batch *geom); +struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_envelope_distance(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_envelope_outline(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass); -struct DRWShadingGroup *shgroup_instance_mball_handles(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass, struct Gwn_Batch *geom); -struct DRWShadingGroup *shgroup_instance_bone_sphere(struct DRWPass *pass); +struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct Gwn_Batch *geom); struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass); +struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass); int DRW_object_wire_theme_get( struct Object *ob, struct ViewLayer *view_layer, float **r_color); |