diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 21:45:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 22:16:40 +0300 |
commit | f25e459f8f9231a4e8a827149b35dfb38c4aea1d (patch) | |
tree | adccb7aa05d4ff0d1f69baec561b99e1c4dd99f0 /source/blender/draw/intern/draw_common.h | |
parent | 98e4d548a16c6533eadbe619f78cf1dda1a5c7a4 (diff) |
DRW: Make the Procedural hair update part of the drawmanager.
Instead of relying on the engine integration which is redundant.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index e4c038006b5..6227130fb05 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -162,14 +162,16 @@ void DRW_shgroup_armature_edit(struct Object *ob, struct DRWArmaturePasses passe * The draw call is already added by this function, just add additional uniforms. */ struct DRWShadingGroup *DRW_shgroup_hair_create( struct Object *object, struct ParticleSystem *psys, struct ModifierData *md, - struct DRWPass *hair_pass, struct DRWPass *tf_pass, + struct DRWPass *hair_pass, struct GPUShader *shader); struct DRWShadingGroup *DRW_shgroup_material_hair_create( struct Object *object, struct ParticleSystem *psys, struct ModifierData *md, - struct DRWPass *hair_pass, struct DRWPass *tf_pass, + struct DRWPass *hair_pass, struct GPUMaterial *material); +void DRW_hair_init(void); +void DRW_hair_update(void); void DRW_hair_free(void); /* pose_mode.c */ |