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authorClément Foucault <foucault.clem@gmail.com>2022-10-07 01:06:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-10-07 13:43:10 +0300
commita945cf4d0fc38f3c84747767612ad1d748ceb2a0 (patch)
tree72aa5ff66b79168506cb9542d0144d42c10dd1d4 /source/blender/draw/intern/draw_common.h
parent223f970407666828922616f1646768433ab7e7a0 (diff)
DRW: Move clipping planes to their own UBO
This is part of the effor to simplify the View struct in order to implement multiview rendering.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index d31c98e0dee..b5e9b3ee8bd 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -132,6 +132,7 @@ struct DRW_Global {
struct GPUTexture *weight_ramp;
struct GPUUniformBuf *view_ubo;
+ struct GPUUniformBuf *clipping_ubo;
};
extern struct DRW_Global G_draw;