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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/intern/draw_common.h | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index d6402127e5e..645848e7fe0 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -205,11 +205,11 @@ struct DRW_Global { * Not needed for constant color. */ GlobalsUboStorage block; /** Define "globalsBlock" uniform for 'block'. */ - struct GPUUniformBuffer *block_ubo; + struct GPUUniformBuf *block_ubo; struct GPUTexture *ramp; struct GPUTexture *weight_ramp; - struct GPUUniformBuffer *view_ubo; + struct GPUUniformBuf *view_ubo; }; extern struct DRW_Global G_draw; |