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authorBastien Montagne <montagne29@wanadoo.fr>2017-05-18 13:10:10 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-05-18 13:13:19 +0300
commit5dd9e172669e3cd0e018091fd37eb091daf0d6ee (patch)
tree85d30d57553946b00ade255f5ccbc6caeb5bd60a /source/blender/draw/intern/draw_common.h
parent23f256b24bed34bb25d1d66ec9ba0726f7a71659 (diff)
DwM: Armature: Cleanup envelope bone code a bit.
Mainly adding 'wire' suffix to wire/distance drawing func and shader. Also, match wire vertex shader behavior with solid one regarding head/tail only drawing (i.e. alwas expect head bone mat, never tail one, and assume that if a radius is negative, then we only draw on the other end of the bone).
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 49010aac087..04c64357cf3 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -101,7 +101,7 @@ struct DRWShadingGroup *shgroup_instance(struct DRWPass *pass, struct Batch *geo
struct DRWShadingGroup *shgroup_camera_instance(struct DRWPass *pass, struct Batch *geom);
struct DRWShadingGroup *shgroup_distance_lines_instance(struct DRWPass *pass, struct Batch *geom);
struct DRWShadingGroup *shgroup_spot_instance(struct DRWPass *pass, struct Batch *geom);
-struct DRWShadingGroup *shgroup_instance_bone_envelope(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]);
+struct DRWShadingGroup *shgroup_instance_bone_envelope_wire(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]);
struct DRWShadingGroup *shgroup_instance_bone_envelope_solid(struct DRWPass *pass, struct Batch *geom, float (*obmat)[4]);
int DRW_object_wire_theme_get(struct Object *ob, struct SceneLayer *sl, float **r_color);