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authorClément Foucault <foucault.clem@gmail.com>2020-08-21 00:09:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-21 15:16:42 +0300
commit7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch)
tree4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/intern/draw_common.h
parent4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff)
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers. We pass name to distinguish each GPUUniformBuf in debug mode. Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index d6402127e5e..645848e7fe0 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -205,11 +205,11 @@ struct DRW_Global {
* Not needed for constant color. */
GlobalsUboStorage block;
/** Define "globalsBlock" uniform for 'block'. */
- struct GPUUniformBuffer *block_ubo;
+ struct GPUUniformBuf *block_ubo;
struct GPUTexture *ramp;
struct GPUTexture *weight_ramp;
- struct GPUUniformBuffer *view_ubo;
+ struct GPUUniformBuf *view_ubo;
};
extern struct DRW_Global G_draw;