diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 14:51:37 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-08 15:21:22 +0300 |
commit | 813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch) | |
tree | 43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/draw/intern/draw_common.h | |
parent | d723249dcc20ff6fab55d443dba85203a104a7fc (diff) |
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r-- | source/blender/draw/intern/draw_common.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h index 2d8a468b30b..2caf4974482 100644 --- a/source/blender/draw/intern/draw_common.h +++ b/source/blender/draw/intern/draw_common.h @@ -123,7 +123,7 @@ void DRW_globals_free(void); void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d); -struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass); +struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass, eGPUShaderConfig shader_cfg); struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4]); struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig shader_cfg); struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, const float color[4], eGPUShaderConfig shader_cfg); @@ -149,7 +149,7 @@ struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg); struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass); struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp); -struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass); +struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass, eGPUShaderConfig shader_cfg); struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct GPUBatch *geom); struct GPUShader *mpath_line_shader_get(void); |