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authorCampbell Barton <ideasman42@gmail.com>2019-02-08 14:51:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-08 15:21:22 +0300
commit813800f143b90480f563d1e1dd6fbb9acd3e5f87 (patch)
tree43f152dd81ae17d5dd1cb5ee9407e892543808f3 /source/blender/draw/intern/draw_common.h
parentd723249dcc20ff6fab55d443dba85203a104a7fc (diff)
DRW: support clipping for stick & wire bones
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 2d8a468b30b..2caf4974482 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -123,7 +123,7 @@ void DRW_globals_free(void);
void DRW_shgroup_world_clip_planes_from_rv3d(struct DRWShadingGroup *shgrp, const RegionView3D *rv3d);
-struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_dynlines_flat_color(struct DRWPass *pass, eGPUShaderConfig shader_cfg);
struct DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(struct DRWPass *pass, const float color[4]);
struct DRWShadingGroup *shgroup_dynpoints_uniform_color(struct DRWPass *pass, const float color[4], const float *size, eGPUShaderConfig shader_cfg);
struct DRWShadingGroup *shgroup_groundlines_uniform_color(struct DRWPass *pass, const float color[4], eGPUShaderConfig shader_cfg);
@@ -149,7 +149,7 @@ struct DRWShadingGroup *shgroup_instance_bone_shape_outline(struct DRWPass *pass
struct DRWShadingGroup *shgroup_instance_bone_shape_solid(struct DRWPass *pass, struct GPUBatch *geom, bool transp, eGPUShaderConfig shader_cfg);
struct DRWShadingGroup *shgroup_instance_bone_sphere_outline(struct DRWPass *pass);
struct DRWShadingGroup *shgroup_instance_bone_sphere_solid(struct DRWPass *pass, bool transp);
-struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass);
+struct DRWShadingGroup *shgroup_instance_bone_stick(struct DRWPass *pass, eGPUShaderConfig shader_cfg);
struct DRWShadingGroup *shgroup_instance_bone_dof(struct DRWPass *pass, struct GPUBatch *geom);
struct GPUShader *mpath_line_shader_get(void);