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authorCampbell Barton <ideasman42@gmail.com>2021-07-03 16:08:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-03 17:43:40 +0300
commit9b89de2571b0c3fa2276b5c2ae589e0ec831d1f5 (patch)
tree63f1007a5262b4d6f1c1a96734c521d836eb6fc6 /source/blender/draw/intern/draw_common.h
parent05f970847e12ce30e8c4c624677d94ae239ce2bc (diff)
Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when referencing identifiers.
Diffstat (limited to 'source/blender/draw/intern/draw_common.h')
-rw-r--r--source/blender/draw/intern/draw_common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 7e6e1f03f8a..1eaf2bee236 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -35,7 +35,7 @@ struct ViewLayer;
/* Used as ubo but colors can be directly referenced as well */
/* Keep in sync with: common_globals_lib.glsl (globalsBlock) */
-/* NOTE! Also keep all color as vec4 and between UBO_FIRST_COLOR and UBO_LAST_COLOR */
+/* NOTE: Also keep all color as vec4 and between #UBO_FIRST_COLOR and #UBO_LAST_COLOR. */
typedef struct GlobalsUboStorage {
/* UBOs data needs to be 16 byte aligned (size of vec4) */
float colorWire[4];
@@ -141,7 +141,7 @@ typedef struct GlobalsUboStorage {
float colorUVShadow[4];
- /* NOTE! Put all color before UBO_LAST_COLOR */
+ /* NOTE: Put all color before #UBO_LAST_COLOR. */
float screenVecs[2][4]; /* Padded as vec4. */
float sizeViewport[2], sizeViewportInv[2]; /* Packed as vec4 in GLSL. */