diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-04 23:56:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | bac4606937514405641659d91a30bf3e6832cdf7 (patch) | |
tree | 740db8bff5e694c2e9f943f928e08030925d0fcf /source/blender/draw/intern/draw_fluid.c | |
parent | 7d4adbdfaba4f23b2adbf96f97ce18806aca31c8 (diff) |
Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
Diffstat (limited to 'source/blender/draw/intern/draw_fluid.c')
-rw-r--r-- | source/blender/draw/intern/draw_fluid.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c index c9f181f53db..9b63b50db61 100644 --- a/source/blender/draw/intern/draw_fluid.c +++ b/source/blender/draw/intern/draw_fluid.c @@ -184,8 +184,7 @@ static GPUTexture *create_volume_texture(const int dim[3], int final_dim[3] = {UNPACK3(dim)}; while (1) { - tex = GPU_texture_create_nD( - UNPACK3(final_dim), 3, NULL, format, GPU_DATA_FLOAT, 0, false, NULL); + tex = GPU_texture_create_3d(UNPACK3(final_dim), format, NULL, NULL); if (tex != NULL) { break; |