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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/intern/draw_fluid.c | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/intern/draw_fluid.c')
-rw-r--r-- | source/blender/draw/intern/draw_fluid.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c index fea379126d2..89714c04351 100644 --- a/source/blender/draw/intern/draw_fluid.c +++ b/source/blender/draw/intern/draw_fluid.c @@ -128,9 +128,7 @@ static void swizzle_texture_channel_single(GPUTexture *tex) { /* Swizzle texture channels so that we get useful RGBA values when sampling * a texture with fewer channels, e.g. when using density as color. */ - GPU_texture_bind(tex, 0); GPU_texture_swizzle_set(tex, "rrr1"); - GPU_texture_unbind(tex); } static GPUTexture *create_field_texture(FluidDomainSettings *fds) |