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authorClément Foucault <foucault.clem@gmail.com>2020-09-02 01:27:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitf72c1c4547e5fab769c22652d9872192029ad7fe (patch)
tree4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/intern/draw_fluid.c
parentc598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff)
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/intern/draw_fluid.c')
-rw-r--r--source/blender/draw/intern/draw_fluid.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c
index fea379126d2..89714c04351 100644
--- a/source/blender/draw/intern/draw_fluid.c
+++ b/source/blender/draw/intern/draw_fluid.c
@@ -128,9 +128,7 @@ static void swizzle_texture_channel_single(GPUTexture *tex)
{
/* Swizzle texture channels so that we get useful RGBA values when sampling
* a texture with fewer channels, e.g. when using density as color. */
- GPU_texture_bind(tex, 0);
GPU_texture_swizzle_set(tex, "rrr1");
- GPU_texture_unbind(tex);
}
static GPUTexture *create_field_texture(FluidDomainSettings *fds)