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authorClément Foucault <foucault.clem@gmail.com>2018-06-02 21:45:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-02 22:16:40 +0300
commitf25e459f8f9231a4e8a827149b35dfb38c4aea1d (patch)
treeadccb7aa05d4ff0d1f69baec561b99e1c4dd99f0 /source/blender/draw/intern/draw_hair.c
parent98e4d548a16c6533eadbe619f78cf1dda1a5c7a4 (diff)
DRW: Make the Procedural hair update part of the drawmanager.
Instead of relying on the engine integration which is redundant.
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c23
1 files changed, 17 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 8cb9e0886a9..2c03caf0ac3 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -57,6 +57,7 @@ typedef enum ParticleRefineShader {
} ParticleRefineShader;
static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL};
+static DRWPass *g_tf_pass; /* XXX can be a problem with mulitple DRWManager in the future */
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_common_hair_refine_vert_glsl[];
@@ -79,9 +80,14 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
return g_refine_shaders[sh];
}
+void DRW_hair_init(void)
+{
+ g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_TRANS_FEEDBACK);
+}
+
static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(
Object *object, ParticleSystem *psys, ModifierData *md,
- DRWPass *hair_pass, DRWPass *tf_pass,
+ DRWPass *hair_pass,
struct GPUMaterial *gpu_mat, GPUShader *gpu_shader)
{
/* TODO(fclem): Pass the scene as parameter */
@@ -132,7 +138,7 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(
if (need_ft_update) {
int final_points_ct = hair_cache->final[subdiv].strands_res * hair_cache->strands_count;
GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
- DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, tf_pass,
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass,
hair_cache->final[subdiv].proc_buf);
DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", hair_cache->point_tex);
DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", hair_cache->strand_tex);
@@ -145,18 +151,23 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(
DRWShadingGroup *DRW_shgroup_hair_create(
Object *object, ParticleSystem *psys, ModifierData *md,
- DRWPass *hair_pass, DRWPass *tf_pass,
+ DRWPass *hair_pass,
GPUShader *shader)
{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, tf_pass, NULL, shader);
+ return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, shader);
}
DRWShadingGroup *DRW_shgroup_material_hair_create(
Object *object, ParticleSystem *psys, ModifierData *md,
- DRWPass *hair_pass, DRWPass *tf_pass,
+ DRWPass *hair_pass,
struct GPUMaterial *material)
{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, tf_pass, material, NULL);
+ return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, material, NULL);
+}
+
+void DRW_hair_update(void)
+{
+ DRW_draw_pass(g_tf_pass);
}
void DRW_hair_free(void)