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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch)
treed0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/intern/draw_hair.c
parentbac4606937514405641659d91a30bf3e6832cdf7 (diff)
GPUTexture: Change texture creation API
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 1992b1d291e..9b503e00b36 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -120,7 +120,7 @@ void DRW_hair_init(void)
/* Create vbo immediately to bind to texture buffer. */
GPU_vertbuf_use(g_dummy_vbo);
- g_dummy_texture = GPU_texture_create_from_vertbuf(g_dummy_vbo);
+ g_dummy_texture = GPU_texture_create_from_vertbuf("hair_dummy_attr", g_dummy_vbo);
}
}