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author | Clément Foucault <foucault.clem@gmail.com> | 2020-04-17 21:43:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-04-17 21:43:05 +0300 |
commit | b7d603b41cca270af54f91e09a43ac7b5f8ec159 (patch) | |
tree | 3890036c99da3eb4f894aeefd91221c12b6e9e92 /source/blender/draw/intern/draw_hair.c | |
parent | cad1ddc1e8ed68c1727bf614efdcccc76f569029 (diff) |
Fix T75832 DRW Hair: Crash caused by shader compilation
This also fix it the volume velocity needles.
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index 0fe68950cde..ed7c72ac116 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -89,6 +89,7 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh) g_refine_shaders[sh] = DRW_shader_create(vert_with_lib, NULL, datatoc_gpu_shader_3D_smooth_color_frag_glsl, + "#define blender_srgb_to_framebuffer_space(a) a\n" "#define HAIR_PHASE_SUBDIV\n" "#define TF_WORKAROUND\n"); #endif |