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authorClément Foucault <foucault.clem@gmail.com>2020-06-23 14:59:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-23 15:04:41 +0300
commit439b40e601f8cdae9a12fc3f503e9e6acdd596d5 (patch)
tree9a485ec18d1c9dd030ffdfe9309193adc96dc515 /source/blender/draw/intern/draw_hair.c
parentcc3e808ab47887c002faaa8a28318a2b4f47e02a (diff)
EEVEE: Motion Blur: Add accumulation motion blur for better precision
This revisit the render pipeline to support time slicing for better motion blur. We support accumulation with or without the Post-process motion blur. If using the post-process, we reuse last step next motion data to avoid another scene reevaluation. This also adds support for hair motion blur which is handled in a similar way as mesh motion blur. The total number of samples is distributed evenly accross all timesteps to avoid sampling weighting issues. For this reason, the sample count is (internally) rounded up to the next multiple of the step count. Only FX Motion BLur: {F8632258} FX Motion Blur + 4 time steps: {F8632260} FX Motion Blur + 32 time steps: {F8632261} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8079
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c157
1 files changed, 92 insertions, 65 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 2fdaf0d5345..6cfba0e2a78 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -124,32 +124,109 @@ void DRW_hair_init(void)
}
}
-DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
- ParticleSystem *psys,
- ModifierData *md,
- DRWShadingGroup *shgrp_parent)
+static ParticleHairCache *drw_hair_particle_cache_get(
+ Object *object, ParticleSystem *psys, ModifierData *md, int subdiv, int thickness_res)
+{
+ bool update;
+ ParticleHairCache *cache;
+ if (psys) {
+ /* Old particle hair. */
+ update = particles_ensure_procedural_data(object, psys, md, &cache, subdiv, thickness_res);
+ }
+ else {
+ /* New hair object. */
+ update = hair_ensure_procedural_data(object, &cache, subdiv, thickness_res);
+ }
+
+ if (update) {
+ int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
+ if (final_points_len > 0) {
+ GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
+
+#ifdef USE_TRANSFORM_FEEDBACK
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
+ tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
+#else
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
+
+ ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
+ pr_call->next = g_tf_calls;
+ pr_call->vbo = cache->final[subdiv].proc_buf;
+ pr_call->shgrp = tf_shgrp;
+ pr_call->vert_len = final_points_len;
+ g_tf_calls = pr_call;
+ DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
+#endif
+
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", cache->point_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", cache->strand_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_uniform_int(tf_shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
+ DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
+ }
+ }
+ return cache;
+}
+
+/* Note: Only valid after DRW_hair_update(). */
+GPUVertBuf *DRW_hair_pos_buffer_get(Object *object, ParticleSystem *psys, ModifierData *md)
{
- /* TODO(fclem): Pass the scene as parameter */
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- float dupli_mat[4][4];
- Object *dupli_parent = DRW_object_get_dupli_parent(object);
- DupliObject *dupli_object = DRW_object_get_dupli(object);
int subdiv = scene->r.hair_subdiv;
int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
- ParticleHairCache *hair_cache;
- bool need_ft_update;
+ ParticleHairCache *cache = drw_hair_particle_cache_get(object, psys, md, subdiv, thickness_res);
+
+ return cache->final[subdiv].proc_buf;
+}
+
+void DRW_hair_duplimat_get(Object *object,
+ ParticleSystem *psys,
+ ModifierData *UNUSED(md),
+ float (*dupli_mat)[4])
+{
+ Object *dupli_parent = DRW_object_get_dupli_parent(object);
+ DupliObject *dupli_object = DRW_object_get_dupli(object);
+
if (psys) {
- /* Old particle hair. */
- need_ft_update = particles_ensure_procedural_data(
- object, psys, md, &hair_cache, subdiv, thickness_res);
+ if ((dupli_parent != NULL) && (dupli_object != NULL)) {
+ if (dupli_object->type & OB_DUPLICOLLECTION) {
+ copy_m4_m4(dupli_mat, dupli_parent->obmat);
+ }
+ else {
+ copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ invert_m4(dupli_mat);
+ mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
+ }
+ }
+ else {
+ unit_m4(dupli_mat);
+ }
}
else {
/* New hair object. */
- need_ft_update = hair_ensure_procedural_data(object, &hair_cache, subdiv, thickness_res);
+ copy_m4_m4(dupli_mat, object->obmat);
}
+}
+
+DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
+ ParticleSystem *psys,
+ ModifierData *md,
+ DRWShadingGroup *shgrp_parent)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ float dupli_mat[4][4];
+
+ int subdiv = scene->r.hair_subdiv;
+ int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
+
+ ParticleHairCache *hair_cache = drw_hair_particle_cache_get(
+ object, psys, md, subdiv, thickness_res);
DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
@@ -177,25 +254,7 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
DRW_shgroup_uniform_texture(shgrp, "ac", g_dummy_texture);
}
- if (psys) {
- if ((dupli_parent != NULL) && (dupli_object != NULL)) {
- if (dupli_object->type & OB_DUPLICOLLECTION) {
- copy_m4_m4(dupli_mat, dupli_parent->obmat);
- }
- else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
- invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
- }
- }
- else {
- unit_m4(dupli_mat);
- }
- }
- else {
- /* New hair object. */
- copy_m4_m4(dupli_mat, object->obmat);
- }
+ DRW_hair_duplimat_get(object, psys, md, dupli_mat);
/* Get hair shape parameters. */
float hair_rad_shape, hair_rad_root, hair_rad_tip;
@@ -229,38 +288,6 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
GPUBatch *geom = hair_cache->final[subdiv].proc_hairs[thickness_res - 1];
DRW_shgroup_call_no_cull(shgrp, geom, object);
- /* Transform Feedback subdiv. */
- if (need_ft_update) {
- int final_points_len = hair_cache->final[subdiv].strands_res * hair_cache->strands_len;
- if (final_points_len) {
- GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
-
-#ifdef USE_TRANSFORM_FEEDBACK
- DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
- tf_shader, g_tf_pass, hair_cache->final[subdiv].proc_buf);
-#else
- DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
-
- ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
- pr_call->next = g_tf_calls;
- pr_call->vbo = hair_cache->final[subdiv].proc_buf;
- pr_call->shgrp = tf_shgrp;
- pr_call->vert_len = final_points_len;
- g_tf_calls = pr_call;
- DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
-#endif
-
- DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", hair_cache->point_tex);
- DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", hair_cache->strand_tex);
- DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", hair_cache->strand_seg_tex);
- DRW_shgroup_uniform_int(
- tf_shgrp, "hairStrandsRes", &hair_cache->final[subdiv].strands_res, 1);
- DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
- }
- }
-
return shgrp;
}