diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 21:45:03 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-02 22:16:40 +0300 |
commit | f25e459f8f9231a4e8a827149b35dfb38c4aea1d (patch) | |
tree | adccb7aa05d4ff0d1f69baec561b99e1c4dd99f0 /source/blender/draw/intern/draw_hair.c | |
parent | 98e4d548a16c6533eadbe619f78cf1dda1a5c7a4 (diff) |
DRW: Make the Procedural hair update part of the drawmanager.
Instead of relying on the engine integration which is redundant.
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index 8cb9e0886a9..2c03caf0ac3 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -57,6 +57,7 @@ typedef enum ParticleRefineShader { } ParticleRefineShader; static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL}; +static DRWPass *g_tf_pass; /* XXX can be a problem with mulitple DRWManager in the future */ extern char datatoc_common_hair_lib_glsl[]; extern char datatoc_common_hair_refine_vert_glsl[]; @@ -79,9 +80,14 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh) return g_refine_shaders[sh]; } +void DRW_hair_init(void) +{ + g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_TRANS_FEEDBACK); +} + static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex( Object *object, ParticleSystem *psys, ModifierData *md, - DRWPass *hair_pass, DRWPass *tf_pass, + DRWPass *hair_pass, struct GPUMaterial *gpu_mat, GPUShader *gpu_shader) { /* TODO(fclem): Pass the scene as parameter */ @@ -132,7 +138,7 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex( if (need_ft_update) { int final_points_ct = hair_cache->final[subdiv].strands_res * hair_cache->strands_count; GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM); - DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, tf_pass, + DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, hair_cache->final[subdiv].proc_buf); DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", hair_cache->point_tex); DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", hair_cache->strand_tex); @@ -145,18 +151,23 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex( DRWShadingGroup *DRW_shgroup_hair_create( Object *object, ParticleSystem *psys, ModifierData *md, - DRWPass *hair_pass, DRWPass *tf_pass, + DRWPass *hair_pass, GPUShader *shader) { - return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, tf_pass, NULL, shader); + return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, shader); } DRWShadingGroup *DRW_shgroup_material_hair_create( Object *object, ParticleSystem *psys, ModifierData *md, - DRWPass *hair_pass, DRWPass *tf_pass, + DRWPass *hair_pass, struct GPUMaterial *material) { - return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, tf_pass, material, NULL); + return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, material, NULL); +} + +void DRW_hair_update(void) +{ + DRW_draw_pass(g_tf_pass); } void DRW_hair_free(void) |