diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 21:32:05 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2021-05-26 21:32:05 +0300 |
commit | 2c607ec2f6b9df98da5150ca49e4405385dd4e27 (patch) | |
tree | ced69bddf1e755419aed95a4d2e9833616c079ae /source/blender/draw/intern/draw_hair.c | |
parent | 7438f0c6c0513dec73c0b91e62c5fc52bbcde3dd (diff) |
Revert "DrawManager: Use Compute Shader to Update Hair."
This reverts commit 8f9599d17e80254928d2d72081a4c7e0dee64038.
Mac seems to have an error with this change.
```
ERROR: /Users/blender/git/blender-vdev/blender.git/source/blender/draw/intern/draw_hair.c:115:44: error: use of undeclared identifier 'shader_src'
ERROR: /Users/blender/git/blender-vdev/blender.git/source/blender/draw/intern/draw_hair.c:123:13: error: use of undeclared identifier 'shader_src'
ERROR: make[2]: *** [source/blender/draw/CMakeFiles/bf_draw.dir/intern/draw_hair.c.o] Error 1
ERROR: make[1]: *** [source/blender/draw/CMakeFiles/bf_draw.dir/all] Error 2
ERROR: make: *** [all] Error 2
```
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 135 |
1 files changed, 34 insertions, 101 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index 258777b34fb..bca227a24e2 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -36,28 +36,15 @@ #include "BKE_duplilist.h" #include "GPU_batch.h" -#include "GPU_capabilities.h" -#include "GPU_compute.h" #include "GPU_shader.h" -#include "GPU_texture.h" #include "GPU_vertex_buffer.h" #include "draw_hair_private.h" #ifndef __APPLE__ # define USE_TRANSFORM_FEEDBACK -# define USE_COMPUTE_SHADERS #endif -BLI_INLINE bool drw_hair_use_compute_shaders(void) -{ -#ifdef USE_COMPUTE_SHADERS - return GPU_compute_shader_support(); -#else - return false; -#endif -} - typedef enum ParticleRefineShader { PART_REFINE_CATMULL_ROM = 0, PART_REFINE_MAX_SHADER, @@ -84,7 +71,6 @@ static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in t extern char datatoc_common_hair_lib_glsl[]; extern char datatoc_common_hair_refine_vert_glsl[]; -extern char datatoc_common_hair_refine_comp_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; static GPUShader *hair_refine_shader_get(ParticleRefineShader sh) @@ -93,26 +79,15 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh) return g_refine_shaders[sh]; } -#ifdef USE_COMPUTE_SHADERS - const bool do_compute = drw_hair_use_compute_shaders(); - if (do_compute) { - g_refine_shaders[sh] = GPU_shader_create_compute(datatoc_common_hair_refine_comp_glsl, - datatoc_common_hair_lib_glsl, - "#define HAIR_PHASE_SUBDIV\n", - __func__); - return g_refine_shaders[sh]; - } -#endif + char *vert_with_lib = BLI_string_joinN(datatoc_common_hair_lib_glsl, + datatoc_common_hair_refine_vert_glsl); #ifdef USE_TRANSFORM_FEEDBACK - char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl, - datatoc_common_hair_refine_vert_glsl); const char *var_names[1] = {"finalColor"}; g_refine_shaders[sh] = DRW_shader_create_with_transform_feedback( - shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1); - + vert_with_lib, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1); #else - g_refine_shaders[sh] = DRW_shader_create(shader_src, + g_refine_shaders[sh] = DRW_shader_create(vert_with_lib, NULL, datatoc_gpu_shader_3D_smooth_color_frag_glsl, "#define blender_srgb_to_framebuffer_space(a) a\n" @@ -120,14 +95,14 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh) "#define TF_WORKAROUND\n"); #endif - MEM_freeN(shader_src); + MEM_freeN(vert_with_lib); return g_refine_shaders[sh]; } void DRW_hair_init(void) { -#if defined(USE_TRANSFORM_FEEDBACK) || defined(USE_COMPUTE_SHADERS) +#ifdef USE_TRANSFORM_FEEDBACK g_tf_pass = DRW_pass_create("Update Hair Pass", 0); #else g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_WRITE_COLOR); @@ -150,67 +125,6 @@ void DRW_hair_init(void) } } -static void drw_hair_particle_cache_shgrp_attach_resources(DRWShadingGroup *shgrp, - ParticleHairCache *cache, - const int subdiv) -{ - DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", cache->point_tex); - DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex); - DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex); - DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1); -} - -static void drw_hair_particle_cache_update_compute(ParticleHairCache *cache, const int subdiv) -{ - const int strands_len = cache->strands_len; - const int final_points_len = cache->final[subdiv].strands_res * strands_len; - if (final_points_len > 0) { - GPUShader *shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM); - DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass); - drw_hair_particle_cache_shgrp_attach_resources(shgrp, cache, subdiv); - DRW_shgroup_vertex_buffer(shgrp, "hairPointOutputBuffer", cache->final[subdiv].proc_buf); - - const int max_strands_per_call = GPU_max_work_group_count(0); - int strands_start = 0; - while (strands_start < strands_len) { - int batch_strands_len = MIN2(strands_len - strands_start, max_strands_per_call); - DRWShadingGroup *subgroup = DRW_shgroup_create_sub(shgrp); - DRW_shgroup_uniform_int_copy(subgroup, "hairStrandOffset", strands_start); - DRW_shgroup_call_compute(subgroup, batch_strands_len, cache->final[subdiv].strands_res, 1); - strands_start += batch_strands_len; - } - } -} - -static void drw_hair_particle_cache_update_transform_feedback(ParticleHairCache *cache, - const int subdiv) -{ - const int final_points_len = cache->final[subdiv].strands_res * cache->strands_len; - if (final_points_len > 0) { - GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM); - -#ifdef USE_TRANSFORM_FEEDBACK - DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create( - tf_shader, g_tf_pass, cache->final[subdiv].proc_buf); -#else - DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass); - - ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__); - pr_call->next = g_tf_calls; - pr_call->vbo = cache->final[subdiv].proc_buf; - pr_call->shgrp = tf_shgrp; - pr_call->vert_len = final_points_len; - g_tf_calls = pr_call; - DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1); - DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1); - DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1); -#endif - - drw_hair_particle_cache_shgrp_attach_resources(tf_shgrp, cache, subdiv); - DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len); - } -} - static ParticleHairCache *drw_hair_particle_cache_get( Object *object, ParticleSystem *psys, ModifierData *md, int subdiv, int thickness_res) { @@ -226,11 +140,32 @@ static ParticleHairCache *drw_hair_particle_cache_get( } if (update) { - if (drw_hair_use_compute_shaders()) { - drw_hair_particle_cache_update_compute(cache, subdiv); - } - else { - drw_hair_particle_cache_update_transform_feedback(cache, subdiv); + int final_points_len = cache->final[subdiv].strands_res * cache->strands_len; + if (final_points_len > 0) { + GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM); + +#ifdef USE_TRANSFORM_FEEDBACK + DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create( + tf_shader, g_tf_pass, cache->final[subdiv].proc_buf); +#else + DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass); + + ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__); + pr_call->next = g_tf_calls; + pr_call->vbo = cache->final[subdiv].proc_buf; + pr_call->shgrp = tf_shgrp; + pr_call->vert_len = final_points_len; + g_tf_calls = pr_call; + DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1); + DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1); + DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1); +#endif + + DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", cache->point_tex); + DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", cache->strand_tex); + DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", cache->strand_seg_tex); + DRW_shgroup_uniform_int(tf_shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1); + DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len); } } return cache; @@ -432,11 +367,9 @@ void DRW_hair_update(void) MEM_freeN(data); GPU_framebuffer_free(fb); #else - /* Just render the pass when using compute shaders or transform feedback. */ + /* TODO(fclem): replace by compute shader. */ + /* Just render using transform feedback. */ DRW_draw_pass(g_tf_pass); - if (drw_hair_use_compute_shaders()) { - GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE); - } #endif } |