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authorJeroen Bakker <jeroen@blender.org>2021-05-26 21:32:05 +0300
committerJeroen Bakker <jeroen@blender.org>2021-05-26 21:32:05 +0300
commit2c607ec2f6b9df98da5150ca49e4405385dd4e27 (patch)
treeced69bddf1e755419aed95a4d2e9833616c079ae /source/blender/draw/intern/draw_hair.c
parent7438f0c6c0513dec73c0b91e62c5fc52bbcde3dd (diff)
Revert "DrawManager: Use Compute Shader to Update Hair."
This reverts commit 8f9599d17e80254928d2d72081a4c7e0dee64038. Mac seems to have an error with this change. ``` ERROR: /Users/blender/git/blender-vdev/blender.git/source/blender/draw/intern/draw_hair.c:115:44: error: use of undeclared identifier 'shader_src' ERROR: /Users/blender/git/blender-vdev/blender.git/source/blender/draw/intern/draw_hair.c:123:13: error: use of undeclared identifier 'shader_src' ERROR: make[2]: *** [source/blender/draw/CMakeFiles/bf_draw.dir/intern/draw_hair.c.o] Error 1 ERROR: make[1]: *** [source/blender/draw/CMakeFiles/bf_draw.dir/all] Error 2 ERROR: make: *** [all] Error 2 ```
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c135
1 files changed, 34 insertions, 101 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 258777b34fb..bca227a24e2 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -36,28 +36,15 @@
#include "BKE_duplilist.h"
#include "GPU_batch.h"
-#include "GPU_capabilities.h"
-#include "GPU_compute.h"
#include "GPU_shader.h"
-#include "GPU_texture.h"
#include "GPU_vertex_buffer.h"
#include "draw_hair_private.h"
#ifndef __APPLE__
# define USE_TRANSFORM_FEEDBACK
-# define USE_COMPUTE_SHADERS
#endif
-BLI_INLINE bool drw_hair_use_compute_shaders(void)
-{
-#ifdef USE_COMPUTE_SHADERS
- return GPU_compute_shader_support();
-#else
- return false;
-#endif
-}
-
typedef enum ParticleRefineShader {
PART_REFINE_CATMULL_ROM = 0,
PART_REFINE_MAX_SHADER,
@@ -84,7 +71,6 @@ static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in t
extern char datatoc_common_hair_lib_glsl[];
extern char datatoc_common_hair_refine_vert_glsl[];
-extern char datatoc_common_hair_refine_comp_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
@@ -93,26 +79,15 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
return g_refine_shaders[sh];
}
-#ifdef USE_COMPUTE_SHADERS
- const bool do_compute = drw_hair_use_compute_shaders();
- if (do_compute) {
- g_refine_shaders[sh] = GPU_shader_create_compute(datatoc_common_hair_refine_comp_glsl,
- datatoc_common_hair_lib_glsl,
- "#define HAIR_PHASE_SUBDIV\n",
- __func__);
- return g_refine_shaders[sh];
- }
-#endif
+ char *vert_with_lib = BLI_string_joinN(datatoc_common_hair_lib_glsl,
+ datatoc_common_hair_refine_vert_glsl);
#ifdef USE_TRANSFORM_FEEDBACK
- char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
- datatoc_common_hair_refine_vert_glsl);
const char *var_names[1] = {"finalColor"};
g_refine_shaders[sh] = DRW_shader_create_with_transform_feedback(
- shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
-
+ vert_with_lib, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
#else
- g_refine_shaders[sh] = DRW_shader_create(shader_src,
+ g_refine_shaders[sh] = DRW_shader_create(vert_with_lib,
NULL,
datatoc_gpu_shader_3D_smooth_color_frag_glsl,
"#define blender_srgb_to_framebuffer_space(a) a\n"
@@ -120,14 +95,14 @@ static GPUShader *hair_refine_shader_get(ParticleRefineShader sh)
"#define TF_WORKAROUND\n");
#endif
- MEM_freeN(shader_src);
+ MEM_freeN(vert_with_lib);
return g_refine_shaders[sh];
}
void DRW_hair_init(void)
{
-#if defined(USE_TRANSFORM_FEEDBACK) || defined(USE_COMPUTE_SHADERS)
+#ifdef USE_TRANSFORM_FEEDBACK
g_tf_pass = DRW_pass_create("Update Hair Pass", 0);
#else
g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_WRITE_COLOR);
@@ -150,67 +125,6 @@ void DRW_hair_init(void)
}
}
-static void drw_hair_particle_cache_shgrp_attach_resources(DRWShadingGroup *shgrp,
- ParticleHairCache *cache,
- const int subdiv)
-{
- DRW_shgroup_uniform_texture(shgrp, "hairPointBuffer", cache->point_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandBuffer", cache->strand_tex);
- DRW_shgroup_uniform_texture(shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
- DRW_shgroup_uniform_int(shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
-}
-
-static void drw_hair_particle_cache_update_compute(ParticleHairCache *cache, const int subdiv)
-{
- const int strands_len = cache->strands_len;
- const int final_points_len = cache->final[subdiv].strands_res * strands_len;
- if (final_points_len > 0) {
- GPUShader *shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
- DRWShadingGroup *shgrp = DRW_shgroup_create(shader, g_tf_pass);
- drw_hair_particle_cache_shgrp_attach_resources(shgrp, cache, subdiv);
- DRW_shgroup_vertex_buffer(shgrp, "hairPointOutputBuffer", cache->final[subdiv].proc_buf);
-
- const int max_strands_per_call = GPU_max_work_group_count(0);
- int strands_start = 0;
- while (strands_start < strands_len) {
- int batch_strands_len = MIN2(strands_len - strands_start, max_strands_per_call);
- DRWShadingGroup *subgroup = DRW_shgroup_create_sub(shgrp);
- DRW_shgroup_uniform_int_copy(subgroup, "hairStrandOffset", strands_start);
- DRW_shgroup_call_compute(subgroup, batch_strands_len, cache->final[subdiv].strands_res, 1);
- strands_start += batch_strands_len;
- }
- }
-}
-
-static void drw_hair_particle_cache_update_transform_feedback(ParticleHairCache *cache,
- const int subdiv)
-{
- const int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
- if (final_points_len > 0) {
- GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
-
-#ifdef USE_TRANSFORM_FEEDBACK
- DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
- tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
-#else
- DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
-
- ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
- pr_call->next = g_tf_calls;
- pr_call->vbo = cache->final[subdiv].proc_buf;
- pr_call->shgrp = tf_shgrp;
- pr_call->vert_len = final_points_len;
- g_tf_calls = pr_call;
- DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
-#endif
-
- drw_hair_particle_cache_shgrp_attach_resources(tf_shgrp, cache, subdiv);
- DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
- }
-}
-
static ParticleHairCache *drw_hair_particle_cache_get(
Object *object, ParticleSystem *psys, ModifierData *md, int subdiv, int thickness_res)
{
@@ -226,11 +140,32 @@ static ParticleHairCache *drw_hair_particle_cache_get(
}
if (update) {
- if (drw_hair_use_compute_shaders()) {
- drw_hair_particle_cache_update_compute(cache, subdiv);
- }
- else {
- drw_hair_particle_cache_update_transform_feedback(cache, subdiv);
+ int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
+ if (final_points_len > 0) {
+ GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
+
+#ifdef USE_TRANSFORM_FEEDBACK
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
+ tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
+#else
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
+
+ ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
+ pr_call->next = g_tf_calls;
+ pr_call->vbo = cache->final[subdiv].proc_buf;
+ pr_call->shgrp = tf_shgrp;
+ pr_call->vert_len = final_points_len;
+ g_tf_calls = pr_call;
+ DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
+#endif
+
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", cache->point_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", cache->strand_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_uniform_int(tf_shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
+ DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
}
}
return cache;
@@ -432,11 +367,9 @@ void DRW_hair_update(void)
MEM_freeN(data);
GPU_framebuffer_free(fb);
#else
- /* Just render the pass when using compute shaders or transform feedback. */
+ /* TODO(fclem): replace by compute shader. */
+ /* Just render using transform feedback. */
DRW_draw_pass(g_tf_pass);
- if (drw_hair_use_compute_shaders()) {
- GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
- }
#endif
}