diff options
author | Campbell Barton <campbell@blender.org> | 2022-09-06 09:25:20 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-09-06 09:25:20 +0300 |
commit | 6c6a53fad357ad63d8128c33da7a84f172ef0b63 (patch) | |
tree | 0ab3290bbc010af86719bec5a7bd37de75997d37 /source/blender/draw/intern/draw_hair.cc | |
parent | 077ba5ac386f3cc75a67e01cdd75239b76c34de5 (diff) |
Cleanup: spelling in comments, formatting, move comments into headers
Diffstat (limited to 'source/blender/draw/intern/draw_hair.cc')
-rw-r--r-- | source/blender/draw/intern/draw_hair.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_hair.cc b/source/blender/draw/intern/draw_hair.cc index 69f123b95f3..ceee1c7cb48 100644 --- a/source/blender/draw/intern/draw_hair.cc +++ b/source/blender/draw/intern/draw_hair.cc @@ -59,7 +59,7 @@ static int g_tf_target_height; static GPUVertBuf *g_dummy_vbo = nullptr; static GPUTexture *g_dummy_texture = nullptr; -static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */ +static DRWPass *g_tf_pass; /* XXX can be a problem with multiple #DRWManager in the future */ static blender::draw::UniformBuffer<CurvesInfos> *g_dummy_curves_info = nullptr; static GPUShader *hair_refine_shader_get(ParticleRefineShader refinement) @@ -87,7 +87,7 @@ void DRW_hair_init(void) const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f}; GPU_vertbuf_data_alloc(g_dummy_vbo, 1); GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert); - /* Create vbo immediately to bind to texture buffer. */ + /* Create VBO immediately to bind to texture buffer. */ GPU_vertbuf_use(g_dummy_vbo); g_dummy_texture = GPU_texture_create_from_vertbuf("hair_dummy_attr", g_dummy_vbo); @@ -247,7 +247,7 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object, DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent); - /* TODO: optimize this. Only bind the ones GPUMaterial needs. */ + /* TODO: optimize this. Only bind the ones #GPUMaterial needs. */ for (int i = 0; i < hair_cache->num_uv_layers; i++) { for (int n = 0; n < MAX_LAYER_NAME_CT && hair_cache->uv_layer_names[i][n][0] != '\0'; n++) { DRW_shgroup_uniform_texture(shgrp, hair_cache->uv_layer_names[i][n], hair_cache->uv_tex[i]); @@ -373,17 +373,17 @@ void DRW_hair_update() GPU_framebuffer_free(fb); } else { - /* Note(Metal): If compute is not supported, bind a temporary framebuffer to avoid + /* NOTE(Metal): If compute is not supported, bind a temporary frame-buffer to avoid * side-effects from rendering in the active buffer. - * We also need to guarantee that a Framebuffer is active to perform any rendering work, - * even if there is no output */ + * We also need to guarantee that a frame-buffer is active to perform any rendering work, + * even if there is no output. */ GPUFrameBuffer *temp_fb = nullptr; GPUFrameBuffer *prev_fb = nullptr; if (GPU_type_matches_ex(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY, GPU_BACKEND_METAL)) { if (!GPU_compute_shader_support()) { prev_fb = GPU_framebuffer_active_get(); char errorOut[256]; - /* if the framebuffer is invalid we need a dummy framebuffer to be bound. */ + /* if the frame-buffer is invalid we need a dummy frame-buffer to be bound. */ if (!GPU_framebuffer_check_valid(prev_fb, errorOut)) { int width = 64; int height = 64; @@ -405,11 +405,11 @@ void DRW_hair_update() GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE); } - /* Release temporary framebuffer. */ + /* Release temporary frame-buffer. */ if (temp_fb != nullptr) { GPU_framebuffer_free(temp_fb); } - /* Rebind existing framebuffer */ + /* Rebind existing frame-buffer */ if (prev_fb != nullptr) { GPU_framebuffer_bind(prev_fb); } |