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authorLukas Toenne <lukas.toenne@gmail.com>2018-07-15 11:12:33 +0300
committerLukas Toenne <lukas.toenne@gmail.com>2018-07-15 11:12:33 +0300
commit47912ef922651697013f1d0db31884d83b667b2b (patch)
tree970446dd2ecd5fad5605f17bdc56ed444fe87bf6 /source/blender/draw/intern/draw_hair_private.h
parent51500addaacc646e386352142ae5203006a333b5 (diff)
Rename proc_buf to proc_point_buf to make it consistent with the main control point buffer.
Diffstat (limited to 'source/blender/draw/intern/draw_hair_private.h')
-rw-r--r--source/blender/draw/intern/draw_hair_private.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index 07bcce602a2..c31a071dd3b 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -43,7 +43,7 @@ struct HairSystem;
typedef struct ParticleHairFinalCache {
/* Output of the subdivision stage: vertex buff sized to subdiv level. */
- Gwn_VertBuf *proc_buf;
+ Gwn_VertBuf *proc_point_buf;
GPUTexture *proc_tex;
/* Just contains a huge index buffer used to draw the final hair. */