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authorClément Foucault <foucault.clem@gmail.com>2019-04-04 15:43:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-04-04 15:44:19 +0300
commitaf3f4f29e46afb96aff49be8d1ca42c5fdd7d08e (patch)
treebdf1a62374a5ad2f9b9b7da4ceeca4d2f10364f2 /source/blender/draw/intern/draw_hair_private.h
parent3ab3f893a9d372ea9259c9cfc44891110d52d8da (diff)
DRW: Fix hair count being limited by recent refactor
This was making Autumn being half naked. Issue was introduced by rBe72dc667c4d3
Diffstat (limited to 'source/blender/draw/intern/draw_hair_private.h')
-rw-r--r--source/blender/draw/intern/draw_hair_private.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
index c77f236e066..8f7cb1fe949 100644
--- a/source/blender/draw/intern/draw_hair_private.h
+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -54,9 +54,13 @@ typedef struct ParticleHairCache {
GPUVertBuf *proc_point_buf; /* Input control points */
GPUTexture *point_tex;
- GPUVertBuf *proc_strand_buf; /* Infos of control points strands (segment count and base index) */
+ /** Infos of control points strands (segment count and base index) */
+ GPUVertBuf *proc_strand_buf;
GPUTexture *strand_tex;
+ GPUVertBuf *proc_strand_seg_buf;
+ GPUTexture *strand_seg_tex;
+
GPUVertBuf *proc_uv_buf[MAX_MTFACE];
GPUTexture *uv_tex[MAX_MTFACE];
char uv_layer_names[MAX_MTFACE][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];