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authorCampbell Barton <ideasman42@gmail.com>2019-08-17 21:11:41 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-17 21:26:29 +0300
commit2aef1347f933720fd1053e2e0f20a37bdb24e169 (patch)
treef3f2f8ada1a2ad456d50fe7af09a8cf43ff352e5 /source/blender/draw/intern/draw_instance_data.c
parentfdb0f3bc0b7d1a0cbd4e85d36978efb10663ff40 (diff)
Cleanup: correct comments
Diffstat (limited to 'source/blender/draw/intern/draw_instance_data.c')
-rw-r--r--source/blender/draw/intern/draw_instance_data.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_instance_data.c b/source/blender/draw/intern/draw_instance_data.c
index 802f49d6549..8f26cc72a02 100644
--- a/source/blender/draw/intern/draw_instance_data.c
+++ b/source/blender/draw/intern/draw_instance_data.c
@@ -23,7 +23,7 @@
/**
* DRW Instance Data Manager
* This is a special memory manager that keeps memory blocks ready to send as vbo data in one
- * continuous allocation. This way we avoid feeding gawain each instance data one by one and
+ * continuous allocation. This way we avoid feeding #GPUBatch each instance data one by one and
* unnecessary memcpy. Since we loose which memory block was used each #DRWShadingGroup we need to
* redistribute them in the same order/size to avoid to realloc each frame. This is why
* #DRWInstanceDatas are sorted in a list for each different data size.