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author | Clément Foucault <foucault.clem@gmail.com> | 2021-10-12 15:43:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-10-12 17:47:42 +0300 |
commit | 45f167237f0cbebfed95e8b58b405367070ac305 (patch) | |
tree | 54aa790cda4540ed4bd7c980c1d7466836c3c105 /source/blender/draw/intern/draw_manager.c | |
parent | 6535779c92b90035870047f178cf3eff95f0bdf0 (diff) |
Fix T91981: Crash when using operators that needs scene depth
There was a double lock in the object depth drawing function.
Also the texture read was not reading the texture with the right
format. Now it needs a conversion.
Fix T91981 Particle Edit make Blender Crash
Fix T92006 Light spot interactively point can't use
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index c8900d64935..4761e8b755f 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2801,7 +2801,6 @@ void DRW_draw_depth_object( GPU_framebuffer_restore(); GPU_framebuffer_free(depth_fb); - DRW_opengl_context_disable(); } /** \} */ |