diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/draw/intern/draw_manager.c | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 24 |
1 files changed, 17 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 7365ebf59c2..276a8cc3a13 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -70,6 +70,7 @@ #include "GPU_framebuffer.h" #include "GPU_immediate.h" #include "GPU_matrix.h" +#include "GPU_shader_shared.h" #include "GPU_state.h" #include "GPU_uniform_buffer.h" #include "GPU_viewport.h" @@ -2756,11 +2757,15 @@ void DRW_draw_depth_object( GPU_framebuffer_clear_depth(depth_fb, 1.0f); GPU_depth_test(GPU_DEPTH_LESS_EQUAL); - const float(*world_clip_planes)[4] = NULL; - if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) { + struct GPUClipPlanes planes; + const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d); + if (use_clipping_planes) { GPU_clip_distances(6); ED_view3d_clipping_local(rv3d, object->obmat); - world_clip_planes = rv3d->clip_local; + for (int i = 0; i < 6; i++) { + copy_v4_v4(planes.world[i], rv3d->clip_local[i]); + } + copy_m4_m4(planes.ModelMatrix, object->obmat); } drw_batch_cache_validate(object); @@ -2782,14 +2787,19 @@ void DRW_draw_depth_object( BLI_task_graph_work_and_wait(task_graph); BLI_task_graph_free(task_graph); - const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED : - GPU_SHADER_CFG_DEFAULT; + const eGPUShaderConfig sh_cfg = use_clipping_planes ? GPU_SHADER_CFG_CLIPPED : + GPU_SHADER_CFG_DEFAULT; GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg); - if (world_clip_planes != NULL) { - GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes); + + GPUUniformBuf *ubo = NULL; + if (use_clipping_planes) { + ubo = GPU_uniformbuf_create_ex(sizeof(struct GPUClipPlanes), &planes, __func__); + GPU_batch_uniformbuf_bind(batch, "clipPlanes", ubo); } GPU_batch_draw(batch); + GPU_uniformbuf_free(ubo); + } break; case OB_CURVE: case OB_SURF: |