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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 16:27:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 16:34:13 +0300
commit57ab7daa2aee436b0b0acfa00b2e2b1d28b55b2c (patch)
tree377218e81452e4e0d3f8ca3cf3c3ac5148f237b8 /source/blender/draw/intern/draw_manager.c
parentb457cae397054a1be4e60f3007995f97c198b2b6 (diff)
GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a16d0bab104..1460f9a88f2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -120,16 +120,16 @@ void DRW_draw_callbacks_pre_scene(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
- gpuLoadProjectionMatrix(rv3d->winmat);
- gpuLoadMatrix(rv3d->viewmat);
+ GPU_matrix_projection_set(rv3d->winmat);
+ GPU_matrix_set(rv3d->viewmat);
}
void DRW_draw_callbacks_post_scene(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
- gpuLoadProjectionMatrix(rv3d->winmat);
- gpuLoadMatrix(rv3d->viewmat);
+ GPU_matrix_projection_set(rv3d->winmat);
+ GPU_matrix_set(rv3d->viewmat);
}
struct DRWTextStore *DRW_text_cache_ensure(void)
@@ -2074,18 +2074,18 @@ void DRW_draw_depth_loop(
DRW_opengl_context_disable();
/* XXX Drawing the resulting buffer to the BACK_BUFFER */
- gpuPushMatrix();
- gpuPushProjectionMatrix();
+ GPU_matrix_push();
+ GPU_matrix_push_projection();
wmOrtho2_region_pixelspace(ar);
- gpuLoadIdentity();
+ GPU_matrix_identity_set();
glEnable(GL_DEPTH_TEST); /* Cannot write to depth buffer without testing */
glDepthFunc(GL_ALWAYS);
draw_depth_texture_to_screen(g_select_buffer.texture_depth);
glDepthFunc(GL_LEQUAL);
- gpuPopMatrix();
- gpuPopProjectionMatrix();
+ GPU_matrix_pop();
+ GPU_matrix_pop_projection();
}
/** \} */