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authorJeroen Bakker <j.bakker@atmind.nl>2019-06-19 17:20:02 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-06-19 17:20:02 +0300
commitab60fe2a12ae5d6a53abf754855be6d63bf1a08c (patch)
tree253eff8e6ec2c9c05b71e71eb4d840c08fe1fdc6 /source/blender/draw/intern/draw_manager.c
parent72690bbeca854423355f5cc4507726aecd9898c3 (diff)
Fix T65914: Workbench Transparency Film
When performing F12 render on a transparent film all solid objects where a bit transparent. Single Pass AA and no AA passes were not visible at all. Issue was that the first frame was not handled correctly making these artifacts. This commit changes the order of `GPU_state_init` and `DRW_state_reset` so the state is correct during the first pass.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 70fe13eeaa2..87366289bf7 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2001,10 +2001,10 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
BLI_rcti_init(&render_rect, 0, size[0], 0, size[1]);
}
- /* Reset state before drawing */
- DRW_state_reset();
/* Set the default Blender draw state */
GPU_state_init();
+ /* Reset state before drawing */
+ DRW_state_reset();
/* Init render result. */
RenderResult *render_result = RE_engine_begin_result(engine,