diff options
author | Campbell Barton <ideasman42@gmail.com> | 2022-01-06 05:54:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2022-01-06 05:54:52 +0300 |
commit | 499fec6f79a26c9c9d2d61b90bda2e4cec424f81 (patch) | |
tree | 828271035f950a504f11a8bdb3454516835d0800 /source/blender/draw/intern/draw_manager.c | |
parent | aa363ec2ae9382c052f024284dcdb77ac495c177 (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 0bf6468f7cc..94950a1ff94 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1796,12 +1796,12 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph, DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, render_viewport, NULL); if (draw_background) { - /* HACK(fclem): In this case we need to make sure the final alpha is 1. + /* HACK(@fclem): In this case we need to make sure the final alpha is 1. * We use the blend mode to ensure that. A better way to fix that would * be to do that in the color-management shader. */ GPU_offscreen_bind(ofs, false); GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f); - /* Premult Alpha over black background. */ + /* Pre-multiply alpha over black background. */ GPU_blend(GPU_BLEND_ALPHA_PREMULT); } |