diff options
author | Jeroen Bakker <jeroen@blender.org> | 2020-12-16 17:01:25 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2020-12-16 17:02:48 +0300 |
commit | 8da62a9a86d98676ff0bc4cffd389dcbed7e3071 (patch) | |
tree | 9ea666e104464335f3ed4c0362ec1071e646d1c7 /source/blender/draw/intern/draw_manager.c | |
parent | 245450b1441208c2e5975dd061afe8040618d027 (diff) |
Fix T83547: UV Editor stitching preview is gone.
Issue was related that the draw manager didn't invoked the draw handlers
for image editors.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 988975bd399..ffc565d0514 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2073,7 +2073,6 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, * for the image editor this is when showing UV's.*/ const bool do_populate_loop = (DST.draw_ctx.space_data->spacetype == SPACE_IMAGE); const bool do_annotations = drw_draw_show_annotation(); - const bool do_region_callbacks = (DST.draw_ctx.space_data->spacetype != SPACE_IMAGE); const bool do_draw_gizmos = (DST.draw_ctx.space_data->spacetype != SPACE_IMAGE); /* Get list of enabled engines */ @@ -2125,7 +2124,7 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, /* Start Drawing */ DRW_state_reset(); - if (do_region_callbacks && DST.draw_ctx.evil_C) { + if (DST.draw_ctx.evil_C) { ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_PRE_VIEW); } @@ -2147,10 +2146,8 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, if (do_annotations) { ED_annotation_draw_view2d(DST.draw_ctx.evil_C, true); } - if (do_region_callbacks) { - GPU_depth_test(GPU_DEPTH_NONE); - ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW); - } + GPU_depth_test(GPU_DEPTH_NONE); + ED_region_draw_cb_draw(DST.draw_ctx.evil_C, DST.draw_ctx.region, REGION_DRAW_POST_VIEW); GPU_matrix_pop_projection(); /* Callback can be nasty and do whatever they want with the state. * Don't trust them! */ |