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author | mano-wii <germano.costa@ig.com.br> | 2019-09-19 23:25:03 +0300 |
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committer | mano-wii <germano.costa@ig.com.br> | 2019-09-19 23:25:25 +0300 |
commit | 27642f24e1cbe5fd9abe16f6f3abef1b018ace30 (patch) | |
tree | 833c8e23a4cf6159b49898be676d4a8234768126 /source/blender/draw/intern/draw_manager.c | |
parent | b11272a00745e5048bfcac6d5ce2168f8f735507 (diff) |
Fix T69855: 3DView glitches involving depth buffer
The problem is that `DST.vmempool->passes` was not cleared, so passes
previously created in another drw function were being reused.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 0763e0d4c01..411fcaf1485 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2534,6 +2534,8 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph, drw_engines_disable(); + drw_viewport_cache_resize(); + #ifdef DEBUG /* Avoid accidental reuse. */ drw_state_ensure_not_reused(&DST); |