diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2019-08-19 20:25:29 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2019-09-13 18:37:35 +0300 |
commit | 92736a7b75920ffe4b8016a2d097ff8e36687c70 (patch) | |
tree | 33594ff97ce96124481ce9d898ea31158f91236c /source/blender/draw/intern/draw_manager.c | |
parent | ce34a6b0d727bbde6ae373afa8ec6c42bc8980ce (diff) |
Per-Viewport Collection Visibility
Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index eea23211c5c..66e3905b212 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1565,6 +1565,20 @@ void DRW_draw_view(const bContext *C) DRW_draw_render_loop_ex(depsgraph, engine_type, ar, v3d, viewport, C); } +static bool is_object_visible_in_viewport(View3D *v3d, Object *ob) +{ + if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) { + return false; + } + + if ((v3d->flag & V3D_LOCAL_COLLECTIONS) && + ((v3d->local_collections_uuid & ob->runtime.local_collections_bits) == 0)) { + return false; + } + + return true; +} + /** * Used for both regular and off-screen drawing. * Need to reset DST before calling this function @@ -1640,7 +1654,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, if ((object_type_exclude_viewport & (1 << ob->type)) != 0) { continue; } - if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) { + if (!is_object_visible_in_viewport(v3d, ob)) { continue; } DST.dupli_parent = data_.dupli_parent; @@ -2336,10 +2350,9 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, v3d->object_type_exclude_select); bool filter_exclude = false; DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob) { - if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) { + if (!is_object_visible_in_viewport(v3d, ob)) { continue; } - if ((ob->base_flag & BASE_SELECTABLE) && (object_type_exclude_select & (1 << ob->type)) == 0) { if (object_filter_fn != NULL) { @@ -2458,11 +2471,9 @@ static void drw_draw_depth_loop_imp(void) if ((object_type_exclude_viewport & (1 << ob->type)) != 0) { continue; } - - if (v3d->localvd && ((v3d->local_view_uuid & ob->base_local_view_bits) == 0)) { + if (!is_object_visible_in_viewport(v3d, ob)) { continue; } - DST.dupli_parent = data_.dupli_parent; DST.dupli_source = data_.dupli_object_current; drw_duplidata_load(DST.dupli_source); |