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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:33:56 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | ab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch) | |
tree | d0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/intern/draw_manager.c | |
parent | bac4606937514405641659d91a30bf3e6832cdf7 (diff) |
GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.
This is a cleanup commit, there is no functional change.
# Conflicts:
# source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 6e0ce87b1b8..09ce16efcc2 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1929,7 +1929,7 @@ static void draw_select_framebuffer_depth_only_setup(const int size[2]) if (g_select_buffer.texture_depth == NULL) { g_select_buffer.texture_depth = GPU_texture_create_2d( - size[0], size[1], GPU_DEPTH_COMPONENT24, NULL, NULL); + "select_depth", size[0], size[1], 1, GPU_DEPTH_COMPONENT24, NULL); GPU_framebuffer_texture_attach( g_select_buffer.framebuffer_depth_only, g_select_buffer.texture_depth, 0, 0); |