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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch)
treed0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/draw/intern/draw_manager.c
parentbac4606937514405641659d91a30bf3e6832cdf7 (diff)
GPUTexture: Change texture creation API
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 6e0ce87b1b8..09ce16efcc2 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1929,7 +1929,7 @@ static void draw_select_framebuffer_depth_only_setup(const int size[2])
if (g_select_buffer.texture_depth == NULL) {
g_select_buffer.texture_depth = GPU_texture_create_2d(
- size[0], size[1], GPU_DEPTH_COMPONENT24, NULL, NULL);
+ "select_depth", size[0], size[1], 1, GPU_DEPTH_COMPONENT24, NULL);
GPU_framebuffer_texture_attach(
g_select_buffer.framebuffer_depth_only, g_select_buffer.texture_depth, 0, 0);