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authorJeroen Bakker <jbakker>2020-06-02 16:07:17 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-02 16:54:45 +0300
commitbf34b0c8f4b8c64bcc4ec0f3371d343e9c2fe029 (patch)
tree1c14d2569594615533225fefe67dc71fc7df65e0 /source/blender/draw/intern/draw_manager.h
parent21443056b71541528ac9b48c6041ecc62c98cc64 (diff)
DrawManager: Graph Task Scheduling
This patch uses a graph flow scheduler for creating all mesh batches. On a Ryzen 1700 the framerate of Spring/020_02A.anim.blend went from 10 fps to 11.5 fps. For each mesh where batches needs to be updated a sub-graph will be added to the task_graph. This sub-graph starts with an extract_render_data_node. This fills/converts the required data from Mesh. Small extractions and extractions that can't be multi-threaded are grouped in a single `extract_single_threaded_task_node`. Other extractions will create a node for each loop exceeding 4096 items. these nodes are linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata needed for the extraction based on the data extracted from the mesh. Note: If the `lines` and `lines_loose` are requested, the `lines_loose` sub-buffer is created as part of the lines extraction. When the lines_loose is only requested the sub-buffer is created from the existing `lines` buffer. It is assumed that the lines buffer is always requested before or together with the lines_loose what is always the case (see `DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in `draw_cache_impl_mesh.c`). Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7618
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r--source/blender/draw/intern/draw_manager.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index f6d8179b193..a27af84fa02 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -31,6 +31,7 @@
#include "BLI_assert.h"
#include "BLI_linklist.h"
#include "BLI_memblock.h"
+#include "BLI_task.h"
#include "BLI_threads.h"
#include "GPU_batch.h"
@@ -525,6 +526,8 @@ typedef struct DRWManager {
uint select_id;
#endif
+ struct TaskGraph *task_graph;
+
/* ---------- Nothing after this point is cleared after use ----------- */
/* gl_context serves as the offset for clearing only