diff options
author | Jeroen Bakker <jbakker> | 2021-09-08 09:39:03 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-09-08 09:47:26 +0300 |
commit | 54f5c174a8cf480d934f3be8ecc85c76537ad148 (patch) | |
tree | ef5a0153d7d399e2a81ab5f1470e627279deb754 /source/blender/draw/intern/draw_manager.h | |
parent | 8d40d61af093fcf528ce282b740eca119a5ee5d3 (diff) |
Asset: Dropping Material assets on material slot under mouse cursor.
This patch allows dropping material assets from material slot under the mouse
cursor. Before this change the material slot had to be hand-picked from the
properties panel.
For consistency it is chosen to do this in any shading mode as the tooltip shows
what is exactly going to happen during release.
The feature also works for other object types than Meshes as it uses the drawn surface on the
GPU to detect the material slots. Performance of this patch has been tested with AMD GCN3.0
cards and are very responsive.
Reviewed By: fclem, Severin
Differential Revision: https://developer.blender.org/D12190
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index 1747ca752c7..c09126c98ef 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -553,6 +553,7 @@ typedef struct DRWManager { struct { uint is_select : 1; + uint is_material_select : 1; uint is_depth : 1; uint is_image_render : 1; uint is_scene_render : 1; |