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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
commitc0a6bc19794c69843c38451c762e91bc10136e0f (patch)
tree24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/draw/intern/draw_manager.h
parent84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff)
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r--source/blender/draw/intern/draw_manager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index e40328c0f2e..8e505d5df71 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -417,7 +417,7 @@ struct DRWView {
* In order to keep a cache friendly data structure,
* we alloc most of our little data into chunks of multiple item.
* Iteration, allocation and memory usage are better.
- * We loose a bit of memory by allocating more than what we need
+ * We lose a bit of memory by allocating more than what we need
* but it's counterbalanced by not needing the linked-list pointers
* for each item.
**/