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author | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 01:50:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-03-10 04:18:25 +0300 |
commit | 41abbc271c58cdbd24a4e919c102e6bd1c7b64b3 (patch) | |
tree | 5a58e94486b95db96049c5af4ccdee890ebafdaf /source/blender/draw/intern/draw_manager.h | |
parent | dfd8a52cd2e83b350e75cf69ee96d347e921ce26 (diff) |
DRW: Change UBOs binding logic.
Use the same logic than textures. Also reset bindings only on shader changes.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index 689b19a81ff..bde6a4ab24d 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -336,6 +336,8 @@ typedef struct DRWManager { GPUTexture **bound_texs; bool *bound_tex_slots; int bind_tex_inc; + GPUUniformBuffer **bound_ubos; + bool *bound_ubo_slots; int bind_ubo_inc; } RST; } DRWManager; |