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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-30 01:36:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-30 14:43:34 +0300 |
commit | 7cdd5ed7bd228d46b5eecc3355b01d00f26d1ca2 (patch) | |
tree | ae4956f14f3718b27fea8b11a961482ba0d63305 /source/blender/draw/intern/draw_manager.h | |
parent | 9f2e154e020999263b17db5345111eba5fed9a90 (diff) |
DRW: Add unit_state to avoid lots of DRWCallState duplication
A lot of drawcalls don't use the object's properties and don't
need a dedicated DRWCallState. We allocate a unique one at
the begining and use it for all calls that uses the default
unit matrix.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index 6cf70f555eb..867d7132c20 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -283,6 +283,8 @@ typedef struct DRWManager { ViewportMemoryPool *vmempool; DRWInstanceDataList *idatalist; DRWInstanceData *object_instance_data[MAX_INSTANCE_DATA_SIZE]; + /* Default Unit model matrix state without culling. */ + DRWCallState *unit_state; /* State of the object being evaluated if already allocated. */ DRWCallState *ob_state; struct DupliObject *dupli_source; |