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authorClément Foucault <foucault.clem@gmail.com>2022-08-08 20:01:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-09 16:45:46 +0300
commitf6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch)
treedc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/draw/intern/draw_manager.h
parent2e4727e123c1cc652212875074f19f7b4bf46563 (diff)
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++. It uses `GPUStorageBuf` to store the data to be drawn and use indirect drawing. This makes it easier to do a mirror API for GPU shaders. The C++ API class is exposed through `draw_debug.hh` and should be used when possible in new code. However, the debug drawing will not work for platform not yet supporting `GPUStorageBuf`. Also keep in mind that this module must only be used in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r--source/blender/draw/intern/draw_manager.h23
1 files changed, 4 insertions, 19 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 411123f00bf..a29f2fa7507 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -501,20 +501,6 @@ typedef struct DRWCommandSmallChunk {
BLI_STATIC_ASSERT_ALIGN(DRWCommandChunk, 16);
#endif
-/* ------------- DRAW DEBUG ------------ */
-
-typedef struct DRWDebugLine {
- struct DRWDebugLine *next; /* linked list */
- float pos[2][3];
- float color[4];
-} DRWDebugLine;
-
-typedef struct DRWDebugSphere {
- struct DRWDebugSphere *next; /* linked list */
- float mat[4][4];
- float color[4];
-} DRWDebugSphere;
-
/* ------------- Memory Pools ------------ */
/* Contains memory pools information */
@@ -656,11 +642,7 @@ typedef struct DRWManager {
GPUDrawList *draw_list;
- struct {
- /* TODO(@fclem): optimize: use chunks. */
- DRWDebugLine *lines;
- DRWDebugSphere *spheres;
- } debug;
+ DRWDebugModule *debug;
} DRWManager;
extern DRWManager DST; /* TODO: get rid of this and allow multi-threaded rendering. */
@@ -675,6 +657,9 @@ void drw_state_set(DRWState state);
void drw_debug_draw(void);
void drw_debug_init(void);
+void drw_debug_module_free(DRWDebugModule *module);
+GPUStorageBuf *drw_debug_gpu_draw_buf_get(void);
+GPUStorageBuf *drw_debug_gpu_print_buf_get(void);
eDRWCommandType command_type_get(const uint64_t *command_type_bits, int index);