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author | Jacques Lucke <mail@jlucke.com> | 2019-05-21 18:14:38 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2019-05-21 18:17:56 +0300 |
commit | 6f893d6f05fb90008c8dcdc1ba3bb6b619ad645b (patch) | |
tree | 9115350fe243ff2f0d62aa57cc734651cdfd1322 /source/blender/draw/intern/draw_manager.h | |
parent | 03ad013c0a804dfa66720cc89da610ffb8cd8343 (diff) |
GPU: double uniform names buffer size
Adding a constant yields quadratic time complexity which can
have quite a big impact on some scenes.
I used the file from T64901 for testing.
In the test file, the time it took to execute `wm_draw_update`
changed from `0.60s` to `0.51s`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4916
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index b5dc88205db..8927d2e5927 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -45,7 +45,6 @@ #define DRW_DEBUG_USE_UNIFORM_NAME 0 #define DRW_UNIFORM_BUFFER_NAME 64 -#define DRW_UNIFORM_BUFFER_NAME_INC 1024 /* ------------ Profiling --------------- */ |