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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-11 18:45:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 11:57:03 +0300 |
commit | 754ecd61aa28345dd474ca901b8ca60ecbd4e88a (patch) | |
tree | f67860bdf2289cc180d9224829e4805b9ac2d07a /source/blender/draw/intern/draw_manager.h | |
parent | 8406fabc87446238a1168df5d57470c84edad85f (diff) |
DRW: Change Procedural function to use a GPUBatch
This is in order to have VAO handled by thoses batches instead of using a
common VAO. Even if the VAO has no importance in these case using a batch
will help when transitioning to Vulkan.
Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r-- | source/blender/draw/intern/draw_manager.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h index ae765775929..8dff65175ec 100644 --- a/source/blender/draw/intern/draw_manager.h +++ b/source/blender/draw/intern/draw_manager.h @@ -152,8 +152,8 @@ typedef struct DRWCall { uint count; } instances; struct { /* type == DRW_CALL_PROCEDURAL */ + GPUBatch *geometry; uint vert_count; - GPUPrimType prim_type; } procedural; }; @@ -438,6 +438,11 @@ void drw_debug_init(void); void drw_batch_cache_validate(Object *ob); void drw_batch_cache_generate_requested(struct Object *ob); +/* Procedural Drawing */ +GPUBatch *drw_cache_procedural_points_get(void); +GPUBatch *drw_cache_procedural_lines_get(void); +GPUBatch *drw_cache_procedural_triangles_get(void); + extern struct GPUVertFormat *g_pos_format; #endif /* __DRAW_MANAGER_H__ */ |