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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:26:54 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-16 20:38:58 +0300 |
commit | dccda1fe434e3e3af47c44720cfedc9c1c4ccf52 (patch) | |
tree | 90754a8da2fce7307472f033c306452b7e9491a6 /source/blender/draw/intern/draw_manager_data.c | |
parent | 2b0b4133c8ced3dc569b787873883f44ec9c8979 (diff) |
DRW/GWN: Add callId builtin uniform.
This uniforms can be used to have a unique id for each drawcall of a shgrp.
This only works for standard shgroups and is an exception for the outline
drawing.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index ae7854b436c..544129ea124 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -498,6 +498,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_WORLDNORMAL); shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_ORCO); shgroup->eye = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_EYE); + shgroup->callid = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_CALLID); shgroup->matflag = 0; if (shgroup->modelinverse > -1) |