Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-04-16 20:26:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-16 20:38:58 +0300
commitdccda1fe434e3e3af47c44720cfedc9c1c4ccf52 (patch)
tree90754a8da2fce7307472f033c306452b7e9491a6 /source/blender/draw/intern/draw_manager_data.c
parent2b0b4133c8ced3dc569b787873883f44ec9c8979 (diff)
DRW/GWN: Add callId builtin uniform.
This uniforms can be used to have a unique id for each drawcall of a shgrp. This only works for standard shgroups and is an exception for the outline drawing.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r--source/blender/draw/intern/draw_manager_data.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index ae7854b436c..544129ea124 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -498,6 +498,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
shgroup->normalworld = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_WORLDNORMAL);
shgroup->orcotexfac = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_ORCO);
shgroup->eye = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_EYE);
+ shgroup->callid = GPU_shader_get_builtin_uniform(shader, GWN_UNIFORM_CALLID);
shgroup->matflag = 0;
if (shgroup->modelinverse > -1)