diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-11 18:45:20 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 11:57:03 +0300 |
commit | 754ecd61aa28345dd474ca901b8ca60ecbd4e88a (patch) | |
tree | f67860bdf2289cc180d9224829e4805b9ac2d07a /source/blender/draw/intern/draw_manager_data.c | |
parent | 8406fabc87446238a1168df5d57470c84edad85f (diff) |
DRW: Change Procedural function to use a GPUBatch
This is in order to have VAO handled by thoses batches instead of using a
common VAO. Even if the VAO has no importance in these case using a batch
will help when transitioning to Vulkan.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 75dcf6e7796..3a6a7300cea 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -487,19 +487,18 @@ void DRW_shgroup_call_range_add( } static void drw_shgroup_call_procedural_add_ex(DRWShadingGroup *shgroup, - GPUPrimType prim_type, + GPUBatch *geom, uint vert_count, - float (*obmat)[4], - Object *ob) + float (*obmat)[4]) { BLI_assert(ELEM(shgroup->type, DRW_SHG_NORMAL, DRW_SHG_FEEDBACK_TRANSFORM)); DRWCall *call = BLI_memblock_alloc(DST.vmempool->calls); BLI_LINKS_APPEND(&shgroup->calls, call); - call->state = drw_call_state_object(shgroup, ob ? ob->obmat : obmat, ob); + call->state = drw_call_state_object(shgroup, obmat, NULL); call->type = DRW_CALL_PROCEDURAL; - call->procedural.prim_type = prim_type; + call->procedural.geometry = geom; call->procedural.vert_count = vert_count; #ifdef USE_GPU_SELECT call->select_id = DST.select_id; @@ -510,21 +509,24 @@ void DRW_shgroup_call_procedural_points_add(DRWShadingGroup *shgroup, uint point_len, float (*obmat)[4]) { - drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_POINTS, point_len, obmat, NULL); + struct GPUBatch *geom = drw_cache_procedural_points_get(); + drw_shgroup_call_procedural_add_ex(shgroup, geom, point_len, obmat); } void DRW_shgroup_call_procedural_lines_add(DRWShadingGroup *shgroup, uint line_count, float (*obmat)[4]) { - drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_LINES, line_count * 2, obmat, NULL); + struct GPUBatch *geom = drw_cache_procedural_lines_get(); + drw_shgroup_call_procedural_add_ex(shgroup, geom, line_count * 2, obmat); } void DRW_shgroup_call_procedural_triangles_add(DRWShadingGroup *shgroup, uint tria_count, float (*obmat)[4]) { - drw_shgroup_call_procedural_add_ex(shgroup, GPU_PRIM_TRIS, tria_count * 3, obmat, NULL); + struct GPUBatch *geom = drw_cache_procedural_triangles_get(); + drw_shgroup_call_procedural_add_ex(shgroup, geom, tria_count * 3, obmat); } /* These calls can be culled and are optimized for redraw */ |